My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Wizard Goblin Barrel Witch
The Log
Hog Rider Goblin Barrel Witch
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Hog Rider Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Hog Rider Wizard Goblin Barrel Witch
Poison
Bats Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Hog Rider Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Goblin Barrel P.E.K.K.A
Hog Rider
Bats The Log Wizard Goblin Barrel Witch Mega Knight
Wizard
Hog Rider P.E.K.K.A Mega Knight
Goblin Barrel
Bats Hog Rider P.E.K.K.A Mega Knight
Witch
Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Wizard Goblin Barrel Witch The Log
The Log
Hog Rider P.E.K.K.A Mega Knight
Mega Knight
Bats Hog Rider Wizard Goblin Barrel Witch The Log

Defense Synergies 1 9

Bats
P.E.K.K.A The Log Mega Knight
Hog Rider
Wizard
P.E.K.K.A The Log Mega Knight
Goblin Barrel
Witch
The Log Mega Knight
P.E.K.K.A
The Log Bats Wizard
The Log
P.E.K.K.A Bats Wizard Witch Mega Knight
Mega Knight
Bats Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Bats Witch The Log Mega Knight
Witch P.E.K.K.A Mega Knight Bats
Witch P.E.K.K.A Bats Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Bats Mega Knight
Bats Wizard Witch
P.E.K.K.A The Log Mega Knight
Witch P.E.K.K.A
Mega Knight
Bats Witch Wizard The Log Mega Knight
Bats Wizard Witch
P.E.K.K.A Mega Knight Bats Wizard Witch The Log
Wizard Mega Knight Bats Witch P.E.K.K.A The Log
P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Bats Witch P.E.K.K.A
Mega Knight Bats Wizard Witch The Log
Wizard Witch The Log Bats Mega Knight
P.E.K.K.A
Wizard Mega Knight Bats Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Bats Witch The Log
P.E.K.K.A Mega Knight Bats The Log
P.E.K.K.A Witch Mega Knight
Wizard Bats Witch
P.E.K.K.A Bats Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Bats Witch
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Wizard Witch
Wizard Witch Mega Knight
Witch Bats P.E.K.K.A The Log
Bats Mega Knight Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Bats Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Bats
Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Bats
Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Bats Wizard Witch
Bats Wizard Witch
Wizard The Log Mega Knight
P.E.K.K.A Mega Knight
Wizard The Log
Bats Witch
Wizard Witch
The Log
Wizard Mega Knight
The Log Wizard
P.E.K.K.A Mega Knight
Bats Witch The Log
Bats Witch
Witch The Log Mega Knight

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