My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Goblin Giant Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Goblin Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Goblin Giant
Barbarian Barrel
Valkyrie Wizard Ice Wizard Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Valkyrie Hog Rider Wizard Ice Wizard Magic Archer
Fireball
Hog Rider Wizard Ice Wizard Magic Archer
Poison
Bats Wizard Ice Wizard Magic Archer
Lightning
Valkyrie Wizard Ice Wizard Magic Archer
Rocket
Valkyrie Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Wizard Valkyrie Hog Rider Freeze Magic Archer Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Ice Wizard Valkyrie Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Goblin Giant
Valkyrie
Bats Hog Rider Wizard Magic Archer
Hog Rider
Bats Valkyrie Freeze Wizard Magic Archer
Wizard
Valkyrie Hog Rider Goblin Giant
Freeze
Hog Rider
Goblin Giant
Bats Wizard Ice Wizard Magic Archer
Ice Wizard
Goblin Giant
Magic Archer
Valkyrie Hog Rider Goblin Giant

Defense Synergies 0 11

Bats
Valkyrie Freeze Goblin Giant Ice Wizard
Valkyrie
Bats Wizard Freeze Ice Wizard Magic Archer
Hog Rider
Wizard
Valkyrie Freeze Ice Wizard
Freeze
Bats Valkyrie Wizard
Goblin Giant
Bats Magic Archer
Ice Wizard
Bats Valkyrie Wizard
Magic Archer
Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Goblin Giant Magic Archer
Bats Valkyrie Ice Wizard
Bats Valkyrie Freeze Ice Wizard
Bats Valkyrie Ice Wizard
Valkyrie
Freeze Bats Valkyrie Ice Wizard Magic Archer
Bats Wizard Freeze Ice Wizard Magic Archer
Valkyrie Goblin Giant Magic Archer
Ice Wizard
Valkyrie Ice Wizard
Bats Valkyrie Ice Wizard Wizard Freeze Goblin Giant Magic Archer
Bats Wizard Ice Wizard Magic Archer
Bats Valkyrie Wizard Freeze Ice Wizard
Valkyrie Wizard Bats Freeze Magic Archer
Freeze
Wizard Bats Valkyrie
Bats Valkyrie Wizard Ice Wizard Magic Archer
Valkyrie Wizard Freeze Bats Ice Wizard Magic Archer
Valkyrie Wizard Bats Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Valkyrie Wizard Magic Archer
Bats Valkyrie Goblin Giant
Valkyrie Bats Goblin Giant
Valkyrie Goblin Giant
Wizard Bats Freeze Goblin Giant Ice Wizard Magic Archer
Bats Valkyrie Goblin Giant Ice Wizard
Valkyrie Goblin Giant
Freeze Bats Valkyrie Magic Archer
Goblin Giant
Bats Valkyrie
Valkyrie Goblin Giant
Valkyrie Wizard Goblin Giant
Wizard Valkyrie Magic Archer
Bats Valkyrie Freeze Goblin Giant Magic Archer
Bats Valkyrie Wizard Freeze Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Freeze
Ice Wizard Magic Archer
Goblin Giant Magic Archer
Valkyrie Freeze
Wizard Valkyrie Magic Archer
Wizard Bats Freeze Goblin Giant Ice Wizard Magic Archer
Wizard Magic Archer
Wizard Freeze Ice Wizard Magic Archer
Wizard
Bats
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Freeze
Bats
Wizard Magic Archer
Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Freeze Valkyrie Wizard Ice Wizard Magic Archer
Wizard Ice Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Bats Wizard Ice Wizard Magic Archer
Bats Wizard Freeze
Wizard Magic Archer
Freeze Magic Archer
Wizard Magic Archer
Bats Freeze Magic Archer
Wizard Ice Wizard Magic Archer
Freeze
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Bats Freeze Magic Archer
Bats Magic Archer
Freeze Goblin Giant Magic Archer

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