My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Bats Inferno Tower Wizard Skeleton Army
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Valkyrie Hog Rider Inferno Tower Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Valkyrie Hog Rider

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight
Valkyrie
Bats Hog Rider Wizard
Hog Rider
Bats Valkyrie Lightning Wizard Mega Knight
Inferno Tower
Wizard
Valkyrie Hog Rider Mega Knight
Skeleton Army
Lightning
Hog Rider
Mega Knight
Bats Hog Rider Wizard

Defense Synergies 1 8

Bats
Valkyrie Inferno Tower Mega Knight
Valkyrie
Bats Inferno Tower Wizard
Hog Rider
Inferno Tower
Skeleton Army Bats Valkyrie Mega Knight
Wizard
Valkyrie Skeleton Army Mega Knight
Skeleton Army
Inferno Tower Wizard
Lightning
Mega Knight
Bats Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Bats Valkyrie Mega Knight
Inferno Tower Skeleton Army Mega Knight Bats Valkyrie Lightning
Inferno Tower Skeleton Army Bats Valkyrie Mega Knight
Lightning Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Valkyrie Mega Knight
Bats Inferno Tower Lightning Wizard
Lightning Valkyrie Inferno Tower Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Mega Knight
Bats Valkyrie Skeleton Army Wizard Mega Knight
Inferno Tower Bats Wizard
Inferno Tower Skeleton Army Mega Knight Bats Valkyrie Wizard Lightning
Valkyrie Wizard Skeleton Army Mega Knight Bats
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Lightning Mega Knight
Wizard Mega Knight Bats Valkyrie Inferno Tower Skeleton Army
Mega Knight Bats Valkyrie Wizard Skeleton Army
Valkyrie Wizard Bats Mega Knight
Inferno Tower
Valkyrie Wizard Skeleton Army Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Inferno Tower
Valkyrie Wizard Lightning Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Inferno Tower Lightning
Valkyrie Skeleton Army Lightning Mega Knight Bats Inferno Tower
Inferno Tower Valkyrie Skeleton Army Mega Knight
Wizard Bats
Skeleton Army Bats Valkyrie Inferno Tower Lightning
Inferno Tower Mega Knight Valkyrie Skeleton Army
Lightning Mega Knight Bats Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Bats Valkyrie Inferno Tower
Skeleton Army Lightning Mega Knight Valkyrie
Skeleton Army Lightning Mega Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army Mega Knight
Inferno Tower Skeleton Army Bats Valkyrie Lightning
Bats Valkyrie Mega Knight Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning
Lightning Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats
Wizard
Wizard Lightning
Wizard Lightning
Lightning Bats
Lightning Valkyrie Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard Mega Knight
Lightning
Bats Lightning
Lightning Wizard Mega Knight
Lightning Valkyrie Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Valkyrie Wizard Mega Knight
Wizard Lightning
Lightning Wizard Mega Knight
Lightning
Lightning Bats Wizard
Lightning Bats Wizard
Lightning
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Bats Skeleton Army
Lightning Wizard
Lightning Valkyrie Wizard Mega Knight
Wizard Lightning
Lightning
Mega Knight
Bats Lightning
Bats Lightning
Lightning Mega Knight

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