My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Graveyard
Giant Snowball
Bats Hog Rider Goblin Barrel Princess Graveyard
Zap
Bats Inferno Tower Goblin Barrel Princess Graveyard
Barbarian Barrel
Valkyrie Inferno Tower Wizard Goblin Barrel Princess Graveyard
The Log
Hog Rider Goblin Barrel Princess Graveyard
Earthquake
Hog Rider Inferno Tower Goblin Barrel Graveyard
Arrows
Bats Goblin Barrel Princess Graveyard
Royal Delivery
Bats Valkyrie Hog Rider Wizard Goblin Barrel Princess Graveyard
Fireball
Hog Rider Inferno Tower Wizard Goblin Barrel Princess
Poison
Bats Inferno Tower Wizard Princess Graveyard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Princess Valkyrie Hog Rider Inferno Tower Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Princess Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Goblin Barrel Graveyard
Valkyrie
Bats Hog Rider Goblin Barrel Graveyard Wizard
Hog Rider
Bats Valkyrie Wizard Goblin Barrel Princess Graveyard
Inferno Tower
Wizard
Valkyrie Hog Rider
Goblin Barrel
Valkyrie Bats Hog Rider Princess
Princess
Hog Rider Goblin Barrel
Graveyard
Valkyrie Bats Hog Rider

Defense Synergies 0 6

Bats
Valkyrie Inferno Tower
Valkyrie
Bats Inferno Tower Wizard Princess
Hog Rider
Inferno Tower
Bats Valkyrie Princess
Wizard
Valkyrie
Goblin Barrel
Princess
Valkyrie Inferno Tower
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower Bats Valkyrie
Inferno Tower Bats Valkyrie
Inferno Tower Bats Valkyrie
Valkyrie Princess
Bats Valkyrie
Bats Inferno Tower Wizard Princess
Valkyrie Inferno Tower
Inferno Tower Princess
Valkyrie Inferno Tower
Bats Valkyrie Wizard Princess
Inferno Tower Bats Wizard Princess
Inferno Tower Bats Valkyrie Wizard
Valkyrie Wizard Bats Princess
Inferno Tower
Inferno Tower
Wizard Bats Valkyrie Inferno Tower
Bats Valkyrie Wizard
Valkyrie Wizard Bats Princess
Inferno Tower
Valkyrie Wizard Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower
Valkyrie Wizard
Bats Valkyrie Inferno Tower
Valkyrie Bats Inferno Tower
Inferno Tower Valkyrie
Wizard Bats Princess
Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie
Bats Valkyrie Inferno Tower
Inferno Tower
Bats Valkyrie Inferno Tower
Valkyrie
Valkyrie Inferno Tower Wizard
Wizard Valkyrie Princess
Inferno Tower Bats Valkyrie
Bats Valkyrie Inferno Tower Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess
Valkyrie
Wizard Valkyrie
Wizard Bats Princess
Wizard Princess
Wizard Princess
Wizard
Bats
Valkyrie Wizard Princess
Wizard Princess
Princess
Princess
Princess
Wizard Princess
Wizard Princess
Bats
Wizard Princess
Valkyrie Wizard Princess
Wizard Princess
Valkyrie Wizard Princess
Wizard Princess
Wizard Princess
Bats Wizard Princess
Bats Wizard
Wizard
Princess
Wizard Princess
Bats Princess
Wizard Princess
Valkyrie Wizard Princess
Wizard Princess
Bats Princess
Bats Princess
Princess

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