My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Bats Musketeer Hog Rider Skeleton Army
Zap
Bats Royal Giant Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Giant Skeleton
The Log
Royal Giant Musketeer Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Musketeer Valkyrie Hog Rider Skeleton Army Giant Skeleton
Fireball
Musketeer Hog Rider Skeleton Army
Poison
Bats Musketeer Skeleton Army
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Musketeer Valkyrie Hog Rider Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Musketeer

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Hog Rider Giant Skeleton Zap
Zap
Hog Rider Bats Royal Giant Musketeer Valkyrie Giant Skeleton
Royal Giant
Bats Zap Musketeer Hog Rider Giant Skeleton
Musketeer
Valkyrie Hog Rider Zap Royal Giant Giant Skeleton
Valkyrie
Bats Musketeer Hog Rider Zap Giant Skeleton
Hog Rider
Bats Zap Musketeer Valkyrie Royal Giant Giant Skeleton
Skeleton Army
Giant Skeleton
Bats Zap Royal Giant Musketeer Valkyrie Hog Rider

Defense Synergies 1 11

Bats
Zap Musketeer Valkyrie Giant Skeleton
Zap
Bats Musketeer Valkyrie Skeleton Army Giant Skeleton
Royal Giant
Musketeer
Valkyrie Bats Zap Skeleton Army Giant Skeleton
Valkyrie
Musketeer Bats Zap
Hog Rider
Skeleton Army
Zap Musketeer Giant Skeleton
Giant Skeleton
Bats Zap Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Skeleton Army Bats Zap Musketeer Valkyrie
Skeleton Army Bats Musketeer Valkyrie Giant Skeleton
Skeleton Army Bats Musketeer Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Bats Zap Musketeer Valkyrie
Bats Musketeer Zap
Zap Musketeer Valkyrie Giant Skeleton
Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie Giant Skeleton
Bats Valkyrie Skeleton Army Zap Musketeer Giant Skeleton
Musketeer Bats Zap
Skeleton Army Bats Zap Musketeer Valkyrie Giant Skeleton
Valkyrie Skeleton Army Bats Zap
Skeleton Army
Skeleton Army Zap
Bats Musketeer Valkyrie Skeleton Army
Bats Zap Musketeer Valkyrie Skeleton Army
Zap Valkyrie Bats Musketeer Giant Skeleton
Musketeer
Valkyrie Skeleton Army Bats Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Giant Skeleton
Zap Musketeer Valkyrie
Skeleton Army Giant Skeleton Bats Zap Musketeer Valkyrie
Valkyrie Skeleton Army Giant Skeleton Bats Zap Musketeer
Giant Skeleton Musketeer Valkyrie Skeleton Army
Bats Zap Musketeer
Skeleton Army Bats Musketeer Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Zap Giant Skeleton Bats Valkyrie Skeleton Army
Musketeer Skeleton Army
Bats Musketeer Valkyrie Giant Skeleton
Skeleton Army Zap Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie
Musketeer Valkyrie Skeleton Army
Skeleton Army Bats Zap Musketeer Valkyrie Giant Skeleton
Bats Valkyrie Zap Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Giant Skeleton
Zap Musketeer
Giant Skeleton
Musketeer Valkyrie Giant Skeleton
Zap Valkyrie
Bats Zap Musketeer
Musketeer
Zap
Zap
Bats Musketeer
Zap Musketeer Valkyrie
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Bats
Zap Musketeer
Zap Valkyrie
Musketeer Giant Skeleton
Musketeer
Zap Musketeer
Zap Valkyrie
Zap Musketeer
Zap Musketeer
Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer
Zap
Giant Skeleton
Zap Bats Musketeer Skeleton Army
Zap Musketeer
Musketeer Valkyrie
Zap Musketeer
Zap Giant Skeleton
Musketeer
Zap Bats Musketeer Giant Skeleton
Bats Zap Musketeer
Zap Musketeer Giant Skeleton

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