My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Clone Giant Skeleton
Giant Snowball
Bats Hog Rider Skeleton Army Clone Lumberjack
Zap
Bats Inferno Tower Skeleton Army Clone
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Clone Giant Skeleton Lumberjack
The Log
Hog Rider Skeleton Army Clone Giant Skeleton Lumberjack
Earthquake
Hog Rider Inferno Tower Skeleton Army Clone
Arrows
Bats Skeleton Army Clone
Royal Delivery
Bats Hog Rider Wizard Skeleton Army Clone Giant Skeleton Lumberjack
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army Clone Lumberjack
Poison
Bats Inferno Tower Wizard Skeleton Army Clone
Lightning
Inferno Tower Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Clone Hog Rider Lumberjack Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Clone Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Clone Lumberjack
Hog Rider
Bats Wizard Giant Skeleton Lumberjack
Inferno Tower
Wizard
Hog Rider Giant Skeleton Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Bats Lumberjack
Giant Skeleton
Bats Clone Hog Rider Wizard Lumberjack
Lumberjack
Bats Hog Rider Wizard Clone Giant Skeleton

Defense Synergies 1 10

Bats
Inferno Tower Giant Skeleton Lumberjack
Hog Rider
Inferno Tower
Skeleton Army Bats Lumberjack
Wizard
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Inferno Tower Wizard Giant Skeleton Lumberjack
Clone
Giant Skeleton
Bats Wizard Skeleton Army Lumberjack
Lumberjack
Bats Inferno Tower Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Skeleton Army Lumberjack Bats
Inferno Tower Skeleton Army Lumberjack Bats Giant Skeleton
Inferno Tower Skeleton Army Lumberjack Bats
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Bats Lumberjack
Bats Inferno Tower Wizard
Inferno Tower Giant Skeleton
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Inferno Tower Giant Skeleton Lumberjack
Bats Skeleton Army Wizard Giant Skeleton Lumberjack
Inferno Tower Bats Wizard
Inferno Tower Skeleton Army Lumberjack Bats Wizard Giant Skeleton
Wizard Skeleton Army Bats Lumberjack
Inferno Tower Skeleton Army Lumberjack
Inferno Tower Skeleton Army Lumberjack
Wizard Bats Inferno Tower Skeleton Army Lumberjack
Bats Wizard Skeleton Army Lumberjack
Wizard Bats Giant Skeleton Lumberjack
Inferno Tower Lumberjack
Wizard Skeleton Army Bats Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Inferno Tower Giant Skeleton
Wizard Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bats Inferno Tower
Skeleton Army Giant Skeleton Lumberjack Bats Inferno Tower
Inferno Tower Giant Skeleton Skeleton Army Lumberjack
Wizard Bats
Skeleton Army Bats Inferno Tower Giant Skeleton Lumberjack
Inferno Tower Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Bats Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Inferno Tower Giant Skeleton Lumberjack
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Inferno Tower Wizard Lumberjack
Wizard Skeleton Army
Inferno Tower Skeleton Army Bats Giant Skeleton Lumberjack
Bats Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Wizard
Wizard Bats
Wizard
Wizard
Wizard
Bats Lumberjack
Wizard
Wizard
Wizard
Wizard
Bats
Wizard
Wizard
Giant Skeleton
Wizard
Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard
Wizard
Giant Skeleton
Wizard
Bats Skeleton Army
Wizard
Wizard Lumberjack
Wizard
Giant Skeleton
Bats Giant Skeleton
Bats
Giant Skeleton

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