My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Balloon
Giant Snowball
Bats Hog Rider Skeleton Army Baby Dragon Balloon
Zap
Bats Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Wizard Skeleton Army Baby Dragon Balloon
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army Baby Dragon Balloon
Poison
Bats Inferno Tower Wizard Skeleton Army Balloon
Lightning
Inferno Tower Wizard Baby Dragon Balloon
Rocket
Hog Rider Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Hog Rider Baby Dragon Freeze Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Hog Rider Baby Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Baby Dragon
Hog Rider
Bats Freeze Wizard Baby Dragon Balloon
Inferno Tower
Wizard
Hog Rider Balloon
Skeleton Army
Baby Dragon
Bats Hog Rider Balloon
Freeze
Hog Rider Balloon
Balloon
Bats Freeze Hog Rider Wizard Baby Dragon

Defense Synergies 1 7

Bats
Inferno Tower Baby Dragon Freeze
Hog Rider
Inferno Tower
Skeleton Army Bats Baby Dragon
Wizard
Skeleton Army Freeze
Skeleton Army
Inferno Tower Wizard Freeze
Baby Dragon
Bats Inferno Tower
Freeze
Bats Wizard Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon
Inferno Tower Skeleton Army Bats
Inferno Tower Skeleton Army Bats Freeze
Inferno Tower Skeleton Army Bats
Skeleton Army
Skeleton Army Freeze Bats Baby Dragon
Bats Inferno Tower Wizard Baby Dragon Freeze
Inferno Tower Baby Dragon
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower
Bats Skeleton Army Wizard Baby Dragon Freeze
Inferno Tower Bats Wizard Baby Dragon
Inferno Tower Skeleton Army Bats Wizard Freeze
Wizard Skeleton Army Bats Baby Dragon Freeze
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Freeze
Wizard Bats Inferno Tower Skeleton Army
Bats Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Freeze Bats
Inferno Tower
Wizard Skeleton Army Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Wizard Baby Dragon
Skeleton Army Bats Inferno Tower
Skeleton Army Bats Inferno Tower
Inferno Tower Skeleton Army
Wizard Bats Baby Dragon Freeze
Skeleton Army Bats Inferno Tower
Inferno Tower Skeleton Army
Freeze Bats Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Bats Inferno Tower
Skeleton Army
Skeleton Army Inferno Tower Wizard
Wizard Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Bats Baby Dragon Freeze
Bats Inferno Tower Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Freeze
Wizard Baby Dragon
Wizard Bats Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Bats
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Freeze
Bats
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Freeze Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Bats Wizard Baby Dragon
Bats Wizard Freeze
Wizard
Freeze
Wizard
Bats Skeleton Army Freeze
Wizard Baby Dragon
Freeze
Wizard Baby Dragon
Wizard Baby Dragon
Bats Baby Dragon Freeze
Bats
Baby Dragon Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: