My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit Inferno Dragon
Giant Snowball
Bats Hog Rider Furnace Inferno Dragon
Zap
Bats Furnace Bandit Inferno Dragon
Barbarian Barrel
Furnace Bandit Electro Wizard
The Log
Hog Rider Furnace Bandit
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Hog Rider Bandit Electro Wizard Inferno Dragon
Fireball
Hog Rider Furnace Bandit Electro Wizard Inferno Dragon
Poison
Bats Furnace Electro Wizard
Lightning
Furnace Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Hog Rider Furnace Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Bandit Inferno Dragon
Zap
Hog Rider Electro Wizard Bats Furnace Bandit Mega Knight
Hog Rider
Bats Zap Furnace Bandit Electro Wizard Mega Knight
Furnace
Zap Hog Rider Bandit
Bandit
Bats Zap Hog Rider Furnace Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Bandit Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Hog Rider Bandit Electro Wizard

Defense Synergies 2 15

Bats
Zap Bandit Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Furnace Bandit Inferno Dragon
Hog Rider
Furnace
Zap Bandit Electro Wizard
Bandit
Bats Zap Furnace Electro Wizard Mega Knight
Electro Wizard
Zap Bats Furnace Bandit Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Electro Wizard Mega Knight
Mega Knight
Zap Bats Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Bats Zap Furnace Bandit Electro Wizard Mega Knight
Furnace Mega Knight Bats Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bats Furnace Bandit Electro Wizard Mega Knight
Mega Knight
Bats Zap Furnace Bandit Electro Wizard Mega Knight
Bats Furnace Electro Wizard Inferno Dragon Zap
Zap Bandit Electro Wizard Mega Knight
Inferno Dragon Furnace
Bandit Electro Wizard Mega Knight
Bats Electro Wizard Zap Furnace Bandit Mega Knight
Inferno Dragon Bats Zap Furnace Electro Wizard
Furnace Mega Knight Bats Zap Bandit Electro Wizard
Mega Knight Bats Zap Furnace Electro Wizard
Inferno Dragon Furnace Bandit Electro Wizard Mega Knight
Zap Furnace Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Furnace Electro Wizard
Mega Knight Bats Zap Furnace Bandit Electro Wizard
Zap Furnace Bats Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Bats Furnace Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Furnace Bandit Electro Wizard
Bandit Electro Wizard Zap Inferno Dragon Mega Knight
Bandit Mega Knight Bats Zap Furnace Electro Wizard
Mega Knight Bats Zap Bandit Electro Wizard
Bandit Inferno Dragon Mega Knight
Furnace Bats Zap Electro Wizard
Bats Furnace Bandit Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Bats Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap Electro Wizard
Mega Knight Bandit
Furnace Mega Knight
Electro Wizard Bats Zap Furnace Inferno Dragon
Bats Mega Knight Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard
Bandit
Zap Furnace Mega Knight
Bats Zap Furnace
Furnace
Zap
Zap Bandit
Bats Electro Wizard
Zap Bandit Electro Wizard
Zap
Bandit
Bandit
Zap Furnace
Zap Furnace Bandit
Furnace Bandit Mega Knight
Bats
Zap Bandit Electro Wizard Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Furnace Mega Knight
Inferno Dragon
Zap Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Bandit
Bats Zap Furnace Electro Wizard
Zap Electro Wizard Bats
Zap Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Bandit
Zap Electro Wizard
Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Bandit Electro Wizard Mega Knight

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