Deck 3.8


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Flying Machine Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Flying Machine Baby Dragon Bowler Electro Dragon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Flying Machine Baby Dragon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Electro Dragon

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Bats Hog Rider
Zap Bats
Tornado Bats Hog Rider
The Log Furnace
Arrows Bats
Fireball Furnace Flying Machine Electro Dragon
Poison Bats Furnace Flying Machine Electro Dragon
Lightning Furnace Baby Dragon Bowler Electro Dragon
Rocket Hog Rider Furnace Bowler Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Bowler Electro Dragon The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Hog Rider Furnace Flying Machine Baby Dragon Bowler Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Hog Rider Furnace

Synergies   3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Hog Rider
Hog Rider + The Log Bats Furnace Baby Dragon
Furnace + Hog Rider Flying Machine
Flying Machine + Baby Dragon Furnace
+ Hog Rider Flying Machine Electro Dragon
+
+ Baby Dragon
+ Hog Rider

Counters   42 78

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

The Log Bats Baby Dragon Flying Machine Furnace Electro Dragon
Bowler The Log Baby Dragon Furnace Electro Dragon
The Log Baby Dragon Flying Machine Electro Dragon
Bowler Hog Rider Bats Baby Dragon Flying Machine Furnace
Baby Dragon Bowler Furnace The Log
Furnace Baby Dragon Electro Dragon
Electro Dragon Bowler The Log Baby Dragon Furnace
Furnace Bats The Log
Bowler The Log Furnace
Electro Dragon Bowler The Log Baby Dragon
Bats Flying Machine Baby Dragon Furnace
The Log Baby Dragon Bowler
Bowler Electro Dragon
Bowler Bats
Bats The Log Baby Dragon Bowler
Bowler Furnace The Log Bats
Bats Baby Dragon Bowler
Bowler Furnace Electro Dragon The Log
Furnace Flying Machine Bowler The Log Baby Dragon Electro Dragon Hog Rider
Furnace Bats Electro Dragon Flying Machine Baby Dragon
Electro Dragon Bowler The Log Baby Dragon
Bats
Furnace Bats
Bowler Furnace The Log
Bowler Baby Dragon The Log
Bowler Baby Dragon Furnace The Log Electro Dragon
Bowler Furnace Baby Dragon The Log
Furnace Bowler
Furnace Bowler The Log Electro Dragon Baby Dragon
Bowler The Log Furnace Baby Dragon Electro Dragon Bats
The Log Bowler Baby Dragon Electro Dragon Furnace Bats
Bowler Baby Dragon The Log Flying Machine Furnace Electro Dragon Bats
Electro Dragon Baby Dragon The Log
Baby Dragon Electro Dragon Flying Machine
Flying Machine Bowler
Electro Dragon The Log
Electro Dragon The Log
Bowler Baby Dragon Furnace Electro Dragon The Log
Bats Electro Dragon Furnace
Bats Bowler Baby Dragon Flying Machine
The Log Bowler
Electro Dragon Baby Dragon Flying Machine
Bowler
Bowler
Bowler Electro Dragon Hog Rider Furnace
The Log Bats Furnace
Furnace Bats
Bowler The Log Bats
The Log Flying Machine Bats Baby Dragon Electro Dragon Bowler
Furnace Electro Dragon Bats Bowler
Electro Dragon Bats Baby Dragon
Flying Machine Bowler
Bowler The Log Baby Dragon
Flying Machine Baby Dragon Bowler Electro Dragon Furnace
Electro Dragon Bats Baby Dragon Flying Machine
Bowler
The Log Baby Dragon Bowler
Electro Dragon Bowler Furnace The Log
The Log Bats Baby Dragon Flying Machine Bowler Furnace
Electro Dragon Furnace Baby Dragon
Baby Dragon Furnace Electro Dragon Bats
Bowler Furnace Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Furnace Bowler The Log Electro Dragon Baby Dragon Bats Flying Machine
Bowler The Log Furnace Baby Dragon Bats
Bowler Furnace The Log Electro Dragon Baby Dragon Bats
Baby Dragon Bowler The Log Flying Machine Electro Dragon
Baby Dragon Flying Machine Electro Dragon Bats Furnace
Bowler The Log Electro Dragon Furnace Baby Dragon
Bowler The Log Baby Dragon Flying Machine Electro Dragon
Bowler Bats Baby Dragon
Baby Dragon Furnace Electro Dragon Flying Machine
Baby Dragon Bowler The Log Bats Electro Dragon
Baby Dragon
Bowler
Bowler The Log Furnace Baby Dragon
Baby Dragon
Bats Furnace Electro Dragon
Bowler Flying Machine Bats
The Log
Bowler

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