My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Royal Giant Tombstone Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Heal Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant Three Musketeers
Giant Snowball
Bomber Bats Tombstone Three Musketeers
Zap
Bomber Bats Royal Giant Tombstone Three Musketeers
Barbarian Barrel
Bomber Knight Heal Spirit Tombstone Three Musketeers
The Log
Bomber Royal Giant Heal Spirit Tombstone Three Musketeers
Earthquake
Bomber Tombstone
Arrows
Bomber Bats Heal Spirit Tombstone
Royal Delivery
Bomber Bats Knight Heal Spirit Three Musketeers
Fireball
Bomber Tombstone Three Musketeers
Poison
Bomber Bats Tombstone Three Musketeers
Lightning
Knight Tombstone Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Heal Spirit Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Bats Zap Knight Tombstone Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Bomber Bats Zap

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Zap Knight Heal Spirit
Bats
Knight Royal Giant Bomber Zap
Zap
Bomber Bats Knight Royal Giant Heal Spirit Three Musketeers
Knight
Bats Three Musketeers Bomber Zap Heal Spirit
Royal Giant
Bomber Bats Heal Spirit Zap
Heal Spirit
Royal Giant Bomber Zap Knight Three Musketeers
Tombstone
Three Musketeers
Knight Zap Heal Spirit

Defense Synergies 2 8

Bomber
Knight Bats Zap Tombstone
Bats
Knight Bomber Zap
Zap
Bomber Bats Knight Tombstone Three Musketeers
Knight
Bomber Bats Zap Three Musketeers
Royal Giant
Heal Spirit
Tombstone
Bomber Zap
Three Musketeers
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Tombstone
Bomber Bats Zap Knight Tombstone Three Musketeers
Three Musketeers Bomber Bats Knight Tombstone
Three Musketeers Bomber Bats Knight Tombstone
Bomber Tombstone
Bomber Bats Zap
Bats Three Musketeers Zap Tombstone
Zap
Three Musketeers Tombstone
Knight Bomber
Bats Bomber Zap Knight Tombstone
Three Musketeers Bats Zap
Tombstone Bomber Bats Zap Knight Three Musketeers
Bomber Three Musketeers Bats Zap Tombstone
Knight Tombstone Three Musketeers
Zap Three Musketeers
Three Musketeers Bomber Bats Knight Tombstone
Tombstone Bomber Bats Zap Knight Three Musketeers
Zap Bomber Bats Knight Tombstone
Three Musketeers
Bomber Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone
Bomber Zap Knight
Tombstone Bats Zap Knight
Bats Zap Knight
Knight Tombstone Three Musketeers
Bats Zap Three Musketeers
Bats Knight Tombstone
Knight
Zap Bats Knight Tombstone
Tombstone Three Musketeers
Bats Knight Tombstone
Zap
Knight Tombstone Three Musketeers
Bomber Three Musketeers
Tombstone Bomber Bats Zap Knight Three Musketeers
Bats Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Bomber Zap
Bats Zap
Bomber
Zap
Zap
Bats Three Musketeers
Zap Knight
Zap
Knight Three Musketeers
Zap
Bomber Zap Three Musketeers
Three Musketeers
Three Musketeers
Bomber Bats
Bomber Zap Three Musketeers
Bomber Zap
Zap
Zap Bomber
Zap
Zap
Zap
Bats Zap
Zap Bats
Bomber Zap
Zap
Zap Bats Tombstone
Zap Three Musketeers
Knight Three Musketeers
Bomber Zap
Zap
Three Musketeers
Zap Bats
Bats Zap
Zap

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