My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Heal Spirit Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Goblins Bats Hog Rider
Zap
Goblins Bats Goblin Giant
Barbarian Barrel
Goblins Elite Barbarians Heal Spirit
The Log
Goblins Elite Barbarians Heal Spirit Hog Rider
Earthquake
Hog Rider Elixir Collector
Arrows
Goblins Bats Heal Spirit
Royal Delivery
Goblins Bats Elite Barbarians Heal Spirit Hog Rider
Fireball
Elite Barbarians Hog Rider Elixir Collector
Poison
Bats Elixir Collector
Lightning
Elite Barbarians Elixir Collector
Rocket
Elite Barbarians Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Rocket Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Bats Hog Rider Elite Barbarians Rocket Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Bats Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Hog Rider Elite Barbarians Goblin Giant
Elite Barbarians
Heal Spirit Bats Hog Rider Goblin Giant
Heal Spirit
Elite Barbarians Hog Rider Goblin Giant
Hog Rider
Goblins Bats Elite Barbarians Heal Spirit Rocket
Rocket
Hog Rider
Elixir Collector
Goblin Giant
Bats Elite Barbarians Heal Spirit

Defense Synergies 0 1

Goblins
Bats
Goblin Giant
Elite Barbarians
Heal Spirit
Hog Rider
Rocket
Elixir Collector
Goblin Giant
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Giant
Elite Barbarians Goblins Bats
Rocket Goblins Bats Elite Barbarians
Elite Barbarians Goblins Bats
Elite Barbarians Rocket
Goblins Bats
Bats Rocket
Rocket Goblin Giant
Goblins Elite Barbarians
Elite Barbarians Goblins
Goblins Bats Goblin Giant
Bats
Bats Elite Barbarians Rocket
Rocket Goblins Bats
Elite Barbarians
Rocket Elite Barbarians
Goblins Bats Elite Barbarians
Goblins Bats Elite Barbarians
Bats
Elite Barbarians
Goblins Bats Elite Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians
Elite Barbarians Rocket
Goblins Bats Elite Barbarians Rocket Goblin Giant
Rocket Bats Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant
Rocket Bats Goblin Giant
Rocket Goblins Bats Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant
Rocket Goblins Bats Elite Barbarians
Goblin Giant
Bats Elite Barbarians
Rocket Elite Barbarians Goblin Giant
Elite Barbarians Rocket Goblin Giant
Elite Barbarians Goblins Bats Rocket Goblin Giant
Bats Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket Goblin Giant
Rocket
Rocket
Bats Rocket Goblin Giant
Rocket Goblins Bats Elite Barbarians
Rocket
Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket
Rocket
Rocket
Bats Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Elite Barbarians Bats
Rocket Bats
Elite Barbarians
Rocket
Rocket
Rocket
Bats Rocket
Rocket
Rocket
Rocket
Elite Barbarians
Bats Elite Barbarians Rocket
Bats Rocket
Rocket Goblin Giant

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