My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Minion Horde Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider
Giant Snowball
Goblins Bats Minion Horde Musketeer Hog Rider Princess
Zap
Goblins Bats Minion Horde Princess
Barbarian Barrel
Goblins Knight Musketeer Princess
The Log
Goblins Musketeer Hog Rider Princess
Earthquake
Hog Rider
Arrows
Goblins Bats Minion Horde Princess
Royal Delivery
Goblins Bats Knight Minion Horde Musketeer Hog Rider Princess
Fireball
Minion Horde Musketeer Hog Rider Princess
Poison
Bats Minion Horde Musketeer Princess
Lightning
Knight Musketeer
Rocket
Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Knight Princess Musketeer Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Knight

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Bats
Knight Hog Rider Zap
Zap
Hog Rider Goblins Bats Knight Minion Horde Musketeer Princess
Knight
Bats Musketeer Hog Rider Princess Zap Minion Horde
Minion Horde
Zap Knight Hog Rider
Musketeer
Knight Hog Rider Zap
Hog Rider
Goblins Bats Zap Knight Musketeer Minion Horde Princess
Princess
Knight Zap Hog Rider

Defense Synergies 3 12

Goblins
Zap Knight Minion Horde Musketeer Princess
Bats
Knight Zap Musketeer
Zap
Goblins Bats Knight Minion Horde Musketeer Princess
Knight
Bats Musketeer Princess Goblins Zap Minion Horde
Minion Horde
Goblins Zap Knight
Musketeer
Knight Goblins Bats Zap
Hog Rider
Princess
Knight Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Musketeer
Minion Horde Goblins Bats Zap Knight Musketeer
Minion Horde Goblins Bats Knight Musketeer
Minion Horde Goblins Bats Knight Musketeer
Princess
Goblins Bats Zap Musketeer
Bats Minion Horde Musketeer Zap Princess
Zap Musketeer
Minion Horde Goblins Musketeer Princess
Knight Goblins Minion Horde Musketeer
Goblins Bats Minion Horde Zap Knight Musketeer Princess
Minion Horde Musketeer Bats Zap Princess
Minion Horde Bats Zap Knight Musketeer
Goblins Bats Zap Minion Horde Princess
Knight Minion Horde
Minion Horde Zap
Minion Horde Goblins Bats Knight Musketeer
Goblins Bats Zap Knight Minion Horde Musketeer
Zap Bats Knight Musketeer Princess
Musketeer
Goblins Bats Knight Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap
Zap Knight Musketeer
Goblins Bats Zap Knight Minion Horde Musketeer
Bats Zap Knight Minion Horde Musketeer
Knight Minion Horde Musketeer
Bats Zap Minion Horde Musketeer Princess
Goblins Bats Knight Minion Horde Musketeer
Knight Minion Horde
Zap Minion Horde Goblins Bats Knight
Minion Horde Musketeer
Bats Knight Minion Horde Musketeer
Zap
Knight Minion Horde
Minion Horde Musketeer Princess
Goblins Bats Zap Knight Minion Horde Musketeer
Bats Zap Minion Horde Musketeer Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde Musketeer
Zap Musketeer Princess
Minion Horde
Knight Musketeer
Zap Minion Horde
Bats Zap Minion Horde Musketeer Princess
Minion Horde Musketeer Princess
Zap Princess
Zap
Goblins Bats Minion Horde Musketeer
Zap Knight Minion Horde Musketeer Princess
Zap Musketeer Princess
Knight Musketeer Princess
Minion Horde Musketeer Princess
Princess Zap Musketeer
Zap Minion Horde Musketeer Princess
Minion Horde Musketeer Princess
Bats Minion Horde
Zap Musketeer Princess
Zap Princess
Minion Horde Musketeer
Princess
Musketeer
Zap Minion Horde Musketeer
Zap Princess
Minion Horde
Zap Musketeer Princess
Zap Musketeer Princess
Zap Musketeer
Bats Zap Minion Horde Musketeer Princess
Zap Bats Minion Horde Musketeer
Minion Horde
Zap Minion Horde Musketeer
Zap Minion Horde Princess
Minion Horde
Princess
Zap Minion Horde Bats Musketeer Princess
Zap Musketeer Princess
Knight Minion Horde Musketeer Princess
Zap Musketeer Princess
Zap
Minion Horde Musketeer
Zap Bats Minion Horde Musketeer Princess
Bats Zap Musketeer Princess
Zap Musketeer Princess

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