My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Elixir Collector Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Night Witch
Giant Snowball
Bats Goblin Hut Clone Witch Night Witch
Zap
Bats Goblin Hut Clone Witch Night Witch
Barbarian Barrel
Goblin Hut Clone Witch Night Witch
The Log
Goblin Hut Clone Witch
Earthquake
Goblin Hut Elixir Collector Clone Witch
Arrows
Bats Goblin Hut Clone Witch Night Witch
Royal Delivery
Bats Goblin Hut Clone Witch Night Witch
Fireball
Goblin Hut Elixir Collector Clone Witch Night Witch
Poison
Bats Goblin Hut Elixir Collector Clone Witch Night Witch
Lightning
Goblin Hut Elixir Collector Witch Night Witch
Rocket
Goblin Hut Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Clone Night Witch Goblin Hut Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Clone Night Witch

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Clone Golem
Zap
Bats Goblin Hut Witch Golem Night Witch
Goblin Hut
Zap Golem
Elixir Collector
Clone
Golem Night Witch Bats Witch
Witch
Zap Clone Golem
Golem
Clone Night Witch Bats Zap Goblin Hut Witch
Night Witch
Clone Golem Zap

Defense Synergies 0 4

Bats
Zap
Zap
Bats Goblin Hut Witch Night Witch
Goblin Hut
Zap
Elixir Collector
Clone
Witch
Zap
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut
Bats Zap Goblin Hut Witch Night Witch
Goblin Hut Witch Bats Night Witch
Goblin Hut Witch Night Witch Bats
Bats Zap Night Witch
Bats Zap Goblin Hut Witch Night Witch
Zap
Witch Goblin Hut Night Witch
Night Witch
Bats Witch Zap Goblin Hut Night Witch
Bats Zap Goblin Hut Witch Night Witch
Goblin Hut Night Witch Bats Zap Witch
Bats Zap Goblin Hut Witch Night Witch
Goblin Hut
Zap Goblin Hut
Bats Goblin Hut Witch Night Witch
Bats Zap Goblin Hut Witch Night Witch
Zap Witch Bats Goblin Hut
Goblin Hut
Bats Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Witch
Zap
Bats Zap Goblin Hut Witch
Bats Zap Night Witch
Goblin Hut Witch Night Witch
Bats Zap Goblin Hut Witch
Bats Goblin Hut Witch Night Witch
Zap Bats Goblin Hut Witch
Witch Goblin Hut
Bats Goblin Hut Witch
Zap
Witch Night Witch
Witch
Goblin Hut Witch Bats Zap Night Witch
Bats Zap Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Hut
Zap
Bats Zap Witch
Witch
Zap
Zap
Bats Night Witch
Zap
Zap
Goblin Hut
Zap Goblin Hut
Zap Goblin Hut Witch
Goblin Hut
Bats Night Witch
Zap
Zap Witch
Night Witch
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch Night Witch
Zap Bats Goblin Hut Witch
Night Witch
Zap Night Witch
Zap
Zap Bats Goblin Hut Witch Night Witch
Zap Witch
Zap
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: