My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Goblin Barrel
The Log
Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Elite Barbarians Wizard Goblin Barrel
Fireball
Goblin Gang Elite Barbarians Wizard Goblin Barrel
Poison
Bats Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Goblin Barrel Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Elite Barbarians Goblin Barrel
Zap
Elite Barbarians Bats The Log Mega Knight
Goblin Gang
Goblin Barrel
Elite Barbarians
Zap Bats Wizard The Log Mega Knight
Wizard
Elite Barbarians Mega Knight
Goblin Barrel
Goblin Gang Bats Mega Knight
The Log
Zap Elite Barbarians Mega Knight
Mega Knight
Bats Zap Elite Barbarians Wizard Goblin Barrel The Log

Defense Synergies 1 13

Bats
Zap The Log Mega Knight
Zap
Mega Knight Bats Goblin Gang Elite Barbarians The Log
Goblin Gang
Zap The Log
Elite Barbarians
Zap Wizard The Log Mega Knight
Wizard
Elite Barbarians The Log Mega Knight
Goblin Barrel
The Log
Bats Zap Goblin Gang Elite Barbarians Wizard Mega Knight
Mega Knight
Zap Bats Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Bats Zap Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bats Elite Barbarians
Elite Barbarians Bats Goblin Gang Mega Knight
Elite Barbarians The Log Mega Knight
Goblin Gang The Log Bats Zap Mega Knight
Bats Zap Goblin Gang Wizard
Zap The Log Mega Knight
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mega Knight
Bats Goblin Gang Zap Wizard The Log Mega Knight
Bats Zap Goblin Gang Wizard
Mega Knight Bats Zap Goblin Gang Elite Barbarians Wizard The Log
Wizard Mega Knight Bats Zap Goblin Gang The Log
Elite Barbarians Goblin Gang Mega Knight
Zap Goblin Gang Elite Barbarians The Log Mega Knight
Wizard Mega Knight Bats Goblin Gang Elite Barbarians
Mega Knight Bats Zap Goblin Gang Elite Barbarians Wizard The Log
Zap Wizard The Log Bats Mega Knight
Elite Barbarians
Goblin Gang Wizard Mega Knight Bats Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Wizard The Log Mega Knight
Goblin Gang Mega Knight Bats Zap Elite Barbarians The Log
Goblin Gang Mega Knight Bats Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians Mega Knight
Wizard Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians
Mega Knight Elite Barbarians
Zap Mega Knight Bats Elite Barbarians The Log
Goblin Gang
Mega Knight Bats Elite Barbarians
Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Elite Barbarians Bats Zap The Log
Bats Mega Knight Zap Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Goblin Gang Elite Barbarians
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Bats
Zap Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap The Log
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Bats Goblin Gang
Zap Wizard
The Log
Goblin Gang Wizard Mega Knight
The Log Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Bats Goblin Gang Elite Barbarians The Log
Bats Zap
Zap The Log Mega Knight

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