My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Hog Rider Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Goblin Barrel
The Log
Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Hog Rider Goblin Barrel
Fireball
Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Poison
Bats Goblin Gang
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Fireball Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Elite Barbarians Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Elite Barbarians
Valkyrie Bats Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log
Valkyrie
Bats Elite Barbarians Hog Rider Goblin Barrel Goblin Gang
Hog Rider
Bats Goblin Gang Fireball Valkyrie The Log Elite Barbarians Goblin Barrel
Goblin Barrel
Goblin Gang Valkyrie Bats Hog Rider
The Log
Hog Rider Elite Barbarians Fireball

Defense Synergies 2 7

Bats
Valkyrie The Log
Goblin Gang
Valkyrie The Log
Elite Barbarians
Valkyrie The Log
Fireball
The Log Valkyrie
Valkyrie
Elite Barbarians Bats Goblin Gang Fireball The Log
Hog Rider
Goblin Barrel
The Log
Fireball Bats Goblin Gang Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Elite Barbarians Bats Goblin Gang Valkyrie The Log
Goblin Gang Bats Elite Barbarians Valkyrie
Elite Barbarians Bats Goblin Gang Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Goblin Gang Fireball The Log Bats Valkyrie
Bats Goblin Gang Fireball
Fireball Valkyrie The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Bats Goblin Gang Valkyrie Fireball The Log
Bats Goblin Gang Fireball
Bats Goblin Gang Elite Barbarians Fireball Valkyrie The Log
Fireball Valkyrie Bats Goblin Gang The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball The Log
Bats Goblin Gang Elite Barbarians Fireball Valkyrie
Fireball Bats Goblin Gang Elite Barbarians Valkyrie The Log
Valkyrie The Log Bats Fireball
Elite Barbarians
Goblin Gang Valkyrie Bats Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Valkyrie The Log
Goblin Gang Bats Elite Barbarians Valkyrie The Log
Goblin Gang Valkyrie Bats Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians Valkyrie
Fireball Bats Goblin Gang
Goblin Gang Bats Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Bats Elite Barbarians Fireball Valkyrie The Log
Goblin Gang
Bats Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Elite Barbarians Bats Fireball Valkyrie The Log
Bats Valkyrie Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Elite Barbarians Fireball
Fireball Valkyrie The Log
Fireball
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Elite Barbarians Bats Fireball
Bats Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Goblin Gang Valkyrie
The Log Fireball
Fireball
Elite Barbarians
Bats Goblin Gang Elite Barbarians Fireball The Log
Bats Fireball
Fireball The Log

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