My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Elixir Collector Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Army Princess
Zap
Bats Goblin Gang Skeleton Army Princess
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Princess
The Log
Goblin Gang Skeleton Army Princess
Earthquake
Goblin Gang Elixir Collector Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army Princess
Royal Delivery
Bats Goblin Gang Wizard Skeleton Army Princess
Fireball
Goblin Gang Wizard Elixir Collector Skeleton Army Princess
Poison
Bats Goblin Gang Wizard Elixir Collector Skeleton Army Princess
Lightning
Wizard Elixir Collector
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Skeleton Army Princess Wizard Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight
Goblin Gang
Princess
Wizard
Mega Knight
Elixir Collector
Skeleton Army
The Log
Princess Mega Knight
Princess
Goblin Gang The Log Mega Knight
Mega Knight
Bats Wizard The Log Princess

Defense Synergies 0 13

Bats
The Log Mega Knight
Goblin Gang
Skeleton Army The Log Princess
Wizard
Skeleton Army The Log Mega Knight
Elixir Collector
Skeleton Army
Goblin Gang Wizard The Log Princess
The Log
Bats Goblin Gang Wizard Skeleton Army Princess Mega Knight
Princess
Goblin Gang Skeleton Army The Log Mega Knight
Mega Knight
Bats Wizard The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army Bats Goblin Gang The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats
Skeleton Army Bats Goblin Gang Mega Knight
Skeleton Army The Log Princess Mega Knight
Goblin Gang Skeleton Army The Log Bats Mega Knight
Bats Goblin Gang Wizard Princess
The Log Mega Knight
Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Mega Knight
Bats Goblin Gang Skeleton Army Wizard The Log Princess Mega Knight
Bats Goblin Gang Wizard Princess
Skeleton Army Mega Knight Bats Goblin Gang Wizard The Log
Wizard Skeleton Army Mega Knight Bats Goblin Gang The Log Princess
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang The Log Mega Knight
Wizard Mega Knight Bats Goblin Gang Skeleton Army
Mega Knight Bats Goblin Gang Wizard Skeleton Army The Log
Wizard The Log Bats Princess Mega Knight
Goblin Gang Wizard Skeleton Army Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight
Goblin Gang Wizard The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats The Log
Goblin Gang Skeleton Army Mega Knight Bats The Log
Goblin Gang Skeleton Army Mega Knight
Wizard Bats Goblin Gang Princess
Goblin Gang Skeleton Army Bats
Mega Knight Skeleton Army
Mega Knight Bats Skeleton Army The Log
Goblin Gang Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Princess Mega Knight
Goblin Gang Skeleton Army Bats The Log
Bats Mega Knight Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
Wizard The Log Mega Knight
Wizard Bats Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Bats Goblin Gang
Wizard The Log Princess
Wizard Princess
The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess Mega Knight
Bats
Wizard The Log Princess Mega Knight
Wizard The Log Princess Mega Knight
The Log Mega Knight
Wizard Princess
The Log
The Log
The Log Wizard Princess Mega Knight
The Log Wizard Princess
Wizard The Log Princess Mega Knight
The Log
Bats Wizard Princess
Bats Wizard
Wizard The Log Mega Knight
Princess
Mega Knight
Wizard The Log Princess
Bats Goblin Gang Skeleton Army Princess
Wizard Princess
The Log
Goblin Gang Wizard Princess Mega Knight
The Log Wizard Princess
Mega Knight
Bats Goblin Gang The Log Princess
Bats Princess
The Log Princess Mega Knight

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