My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Bandit Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Dark Prince Bandit
Barbarian Barrel
Goblin Gang Wizard Dark Prince Bandit
The Log
Goblin Gang Dark Prince Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Dark Prince Bandit Mother Witch
Fireball
Goblin Gang Wizard Bandit Mother Witch
Poison
Bats Goblin Gang Wizard Mother Witch
Lightning
Wizard Dark Prince Bandit Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Bandit Dark Prince Mother Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Dark Prince Bandit
Goblin Gang
Dark Prince Bandit
Wizard
Dark Prince Bandit Mega Knight
Dark Prince
Bats Goblin Gang Wizard Bandit Mother Witch
The Log
Bandit Mega Knight
Bandit
Bats Goblin Gang Wizard Dark Prince The Log Mega Knight
Mother Witch
Dark Prince Mega Knight
Mega Knight
Bats Wizard The Log Bandit Mother Witch

Defense Synergies 0 19

Bats
Dark Prince The Log Bandit Mega Knight
Goblin Gang
Dark Prince The Log Bandit
Wizard
Dark Prince The Log Bandit Mega Knight
Dark Prince
Bats Goblin Gang Wizard The Log Bandit Mother Witch
The Log
Bats Goblin Gang Wizard Dark Prince Bandit Mother Witch Mega Knight
Bandit
Bats Goblin Gang Wizard Dark Prince The Log Mega Knight
Mother Witch
Dark Prince The Log Mega Knight
Mega Knight
Bats Wizard The Log Bandit Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Bats Goblin Gang Dark Prince The Log Bandit Mega Knight
Goblin Gang Mega Knight Bats Dark Prince Bandit
Bats Goblin Gang Dark Prince Bandit Mega Knight
Dark Prince The Log Mega Knight
Goblin Gang The Log Bats Dark Prince Bandit Mother Witch Mega Knight
Bats Goblin Gang Wizard
The Log Bandit Mega Knight
Goblin Gang
Goblin Gang Dark Prince Bandit Mega Knight
Bats Goblin Gang Mother Witch Wizard Dark Prince The Log Bandit Mega Knight
Bats Goblin Gang Wizard
Mega Knight Bats Goblin Gang Wizard Dark Prince The Log Bandit
Wizard Mega Knight Bats Goblin Gang Dark Prince The Log
Goblin Gang Bandit Mega Knight
Goblin Gang The Log Bandit Mega Knight
Wizard Mega Knight Bats Goblin Gang Dark Prince
Mega Knight Bats Goblin Gang Wizard Dark Prince The Log Bandit
Wizard The Log Bats Dark Prince Bandit Mother Witch Mega Knight
Goblin Gang Wizard Dark Prince Mega Knight Bats The Log Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Dark Prince Bandit
Bandit Goblin Gang Wizard The Log Mega Knight
Goblin Gang Bandit Mega Knight Bats Dark Prince The Log
Goblin Gang Dark Prince Mega Knight Bats The Log Bandit
Goblin Gang Dark Prince Bandit Mega Knight
Wizard Mother Witch Bats Goblin Gang
Goblin Gang Dark Prince Bats Bandit
Mega Knight Dark Prince
Mega Knight Bats Dark Prince The Log Bandit
Goblin Gang
Mega Knight Bats Dark Prince
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Goblin Gang Wizard Bandit
Wizard Mega Knight
Goblin Gang Bats Dark Prince The Log
Bats Mega Knight Wizard Dark Prince The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
Dark Prince The Log
Wizard Dark Prince The Log Mega Knight
Wizard Mother Witch Bats
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Bats Goblin Gang
Wizard Dark Prince The Log Bandit
Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit Mega Knight
Bats
Wizard Dark Prince The Log Bandit Mega Knight
Wizard The Log Mother Witch Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Mother Witch Wizard Dark Prince Mega Knight
The Log Wizard Bandit
Wizard The Log Bandit Mega Knight
The Log Bandit
Bats Wizard Mother Witch
Bats Wizard
Wizard The Log Bandit Mega Knight
Mega Knight
Wizard The Log
Bats Goblin Gang Dark Prince Bandit
Wizard
The Log
Goblin Gang Wizard Dark Prince Mega Knight
The Log Wizard
Dark Prince Mega Knight
Bats Goblin Gang The Log
Bats
Dark Prince The Log Bandit Mega Knight

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