My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Barbarian Barrel Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Tombstone Hog Rider Lumberjack
Zap
Bats Goblin Gang Tombstone
Barbarian Barrel
Goblin Gang Tombstone Wizard Lumberjack
The Log
Goblin Gang Tombstone Hog Rider Lumberjack
Earthquake
Goblin Gang Tombstone Hog Rider
Arrows
Bats Goblin Gang Tombstone
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Lumberjack
Fireball
Goblin Gang Tombstone Hog Rider Wizard Lumberjack
Poison
Bats Goblin Gang Tombstone Wizard
Lightning
Tombstone Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Tombstone Hog Rider Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Tombstone

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Barbarian Barrel Golem Lumberjack
Goblin Gang
Hog Rider Golem
Tombstone
Hog Rider
Bats Goblin Gang Wizard Barbarian Barrel Lumberjack
Wizard
Hog Rider Golem Lumberjack
Barbarian Barrel
Bats Hog Rider Golem Lumberjack
Golem
Bats Goblin Gang Wizard Barbarian Barrel Lumberjack
Lumberjack
Bats Hog Rider Wizard Barbarian Barrel Golem

Defense Synergies 0 11

Bats
Barbarian Barrel Lumberjack
Goblin Gang
Tombstone Barbarian Barrel Lumberjack
Tombstone
Goblin Gang Wizard Barbarian Barrel Lumberjack
Hog Rider
Wizard
Tombstone Barbarian Barrel Lumberjack
Barbarian Barrel
Bats Goblin Gang Tombstone Wizard Lumberjack
Golem
Lumberjack
Bats Goblin Gang Tombstone Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Barbarian Barrel
Lumberjack Bats Goblin Gang Tombstone
Goblin Gang Lumberjack Bats Tombstone
Lumberjack Bats Goblin Gang Tombstone
Tombstone Barbarian Barrel Lumberjack
Goblin Gang Barbarian Barrel Bats Lumberjack
Bats Goblin Gang Tombstone Wizard
Barbarian Barrel
Goblin Gang Tombstone Lumberjack
Goblin Gang Barbarian Barrel Lumberjack
Bats Goblin Gang Tombstone Wizard Barbarian Barrel Lumberjack
Bats Goblin Gang Wizard
Tombstone Lumberjack Bats Goblin Gang Wizard
Wizard Bats Goblin Gang Tombstone Barbarian Barrel Lumberjack
Goblin Gang Tombstone Lumberjack
Goblin Gang Lumberjack
Wizard Bats Goblin Gang Tombstone Lumberjack
Tombstone Bats Goblin Gang Wizard Barbarian Barrel Lumberjack
Wizard Barbarian Barrel Bats Tombstone Lumberjack
Lumberjack
Goblin Gang Wizard Bats Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tombstone Barbarian Barrel
Goblin Gang Wizard Barbarian Barrel Lumberjack
Goblin Gang Tombstone Lumberjack Bats
Goblin Gang Lumberjack Bats Barbarian Barrel
Goblin Gang Tombstone Lumberjack
Wizard Bats Goblin Gang
Goblin Gang Bats Tombstone Lumberjack
Lumberjack
Bats Tombstone Barbarian Barrel
Goblin Gang Tombstone
Bats Tombstone Lumberjack
Goblin Gang Tombstone Wizard Lumberjack
Wizard
Goblin Gang Tombstone Bats Barbarian Barrel Lumberjack
Bats Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Bats
Wizard
Wizard Barbarian Barrel
Wizard
Bats Goblin Gang Lumberjack
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Bats
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Bats Wizard
Bats Wizard
Wizard
Wizard
Bats Goblin Gang Tombstone Barbarian Barrel
Wizard
Barbarian Barrel
Goblin Gang Wizard Lumberjack
Wizard
Bats Goblin Gang
Bats
Barbarian Barrel

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