My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Rascals Ice Wizard
The Log
Goblin Gang Rascals Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Hog Rider Ice Wizard
Fireball
Goblin Gang Rascals Hog Rider Ice Wizard
Poison
Bats Goblin Gang Rascals Ice Wizard
Lightning
Ice Wizard
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tornado Ice Wizard Fireball Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Tornado

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Rascals
Goblin Gang
Hog Rider
Rascals
Bats Hog Rider
Fireball
Hog Rider Tornado The Log
Hog Rider
Bats Goblin Gang Fireball The Log Rascals Tornado
Tornado
Fireball Hog Rider The Log Ice Wizard
The Log
Hog Rider Fireball Tornado
Ice Wizard
Tornado

Defense Synergies 3 11

Bats
Rascals The Log Ice Wizard
Goblin Gang
Rascals The Log Ice Wizard
Rascals
Bats Goblin Gang Tornado The Log
Fireball
Tornado The Log Ice Wizard
Hog Rider
Tornado
Fireball Ice Wizard Rascals The Log
The Log
Fireball Bats Goblin Gang Rascals Tornado Ice Wizard
Ice Wizard
Tornado Bats Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Bats Goblin Gang Rascals The Log Ice Wizard
Goblin Gang Tornado Bats Rascals Ice Wizard
Bats Goblin Gang Rascals Ice Wizard
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Bats Rascals Ice Wizard
Bats Tornado Goblin Gang Rascals Fireball Ice Wizard
Rascals Fireball The Log
Goblin Gang Rascals Tornado Ice Wizard
Goblin Gang Tornado Rascals Ice Wizard
Bats Goblin Gang Ice Wizard Rascals Fireball Tornado The Log
Bats Goblin Gang Rascals Fireball Tornado Ice Wizard
Bats Goblin Gang Rascals Fireball The Log Ice Wizard
Fireball Bats Goblin Gang Rascals Tornado The Log
Goblin Gang Rascals
Tornado Goblin Gang Rascals Fireball The Log
Bats Goblin Gang Rascals Fireball Tornado
Fireball Bats Goblin Gang Rascals Tornado The Log Ice Wizard
Tornado The Log Bats Rascals Fireball Ice Wizard
Tornado
Goblin Gang Rascals Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Fireball
Fireball Goblin Gang The Log
Goblin Gang Bats Rascals The Log
Goblin Gang Bats Rascals Fireball Tornado The Log
Goblin Gang Rascals
Fireball Bats Goblin Gang Rascals Tornado Ice Wizard
Goblin Gang Rascals Bats Fireball Ice Wizard
Rascals
Bats Fireball Tornado The Log
Goblin Gang
Bats Rascals
Fireball Tornado The Log
Rascals Goblin Gang Fireball
Rascals Fireball
Goblin Gang Rascals Bats Fireball Tornado The Log
Bats Rascals Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log
Fireball Tornado The Log Ice Wizard
Fireball The Log
Rascals Fireball The Log
Fireball The Log
Fireball Bats Tornado Ice Wizard
Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Tornado
Bats Goblin Gang Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Bats
Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Ice Wizard
Fireball The Log Tornado Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Bats Fireball Tornado Ice Wizard
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Goblin Gang Fireball
Fireball Tornado Ice Wizard
The Log Fireball
Fireball Goblin Gang Rascals
The Log Fireball
Fireball Tornado
Bats Goblin Gang Rascals Fireball Tornado The Log
Bats Fireball Tornado
Fireball Tornado The Log

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