My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Bandit Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Lumberjack
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Rascals Bandit Magic Archer Lumberjack
The Log
Goblin Gang Rascals Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Bandit Magic Archer Lumberjack
Fireball
Goblin Gang Rascals Bandit Magic Archer Lumberjack
Poison
Bats Goblin Gang Rascals Magic Archer
Lightning
Bandit Magic Archer Lumberjack
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Bandit Fireball Magic Archer Lumberjack Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Bandit Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rascals Bandit Lumberjack
Goblin Gang
Bandit
Rascals
Bats Bandit Magic Archer Lumberjack
Fireball
Magic Archer Mega Knight
Bandit
Bats Goblin Gang Rascals Magic Archer Lumberjack Mega Knight
Magic Archer
Rascals Fireball Bandit Lumberjack Mega Knight
Lumberjack
Bats Rascals Bandit Magic Archer Mega Knight
Mega Knight
Bats Fireball Bandit Magic Archer Lumberjack

Defense Synergies 0 16

Bats
Rascals Bandit Lumberjack Mega Knight
Goblin Gang
Rascals Bandit Magic Archer Lumberjack
Rascals
Bats Goblin Gang
Fireball
Bandit Lumberjack Mega Knight
Bandit
Bats Goblin Gang Fireball Magic Archer Lumberjack Mega Knight
Magic Archer
Goblin Gang Bandit Lumberjack Mega Knight
Lumberjack
Bats Goblin Gang Fireball Bandit Magic Archer
Mega Knight
Bats Fireball Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Lumberjack Bats Goblin Gang Rascals Bandit Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Rascals Bandit
Lumberjack Bats Goblin Gang Rascals Bandit Mega Knight
Fireball Lumberjack Mega Knight
Goblin Gang Fireball Bats Rascals Bandit Magic Archer Lumberjack Mega Knight
Bats Goblin Gang Rascals Fireball Magic Archer
Rascals Fireball Bandit Magic Archer Mega Knight
Goblin Gang Rascals Lumberjack
Goblin Gang Rascals Bandit Lumberjack Mega Knight
Bats Goblin Gang Rascals Fireball Bandit Magic Archer Lumberjack Mega Knight
Bats Goblin Gang Rascals Fireball Magic Archer
Lumberjack Mega Knight Bats Goblin Gang Rascals Fireball Bandit
Fireball Mega Knight Bats Goblin Gang Rascals Magic Archer Lumberjack
Goblin Gang Rascals Bandit Lumberjack Mega Knight
Goblin Gang Rascals Fireball Bandit Lumberjack Mega Knight
Mega Knight Bats Goblin Gang Rascals Fireball Lumberjack
Fireball Mega Knight Bats Goblin Gang Rascals Bandit Magic Archer Lumberjack
Bats Rascals Fireball Bandit Magic Archer Lumberjack Mega Knight
Lumberjack
Goblin Gang Rascals Mega Knight Bats Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Lumberjack Mega Knight Fireball Bandit
Fireball Bandit Goblin Gang Magic Archer Lumberjack Mega Knight
Goblin Gang Bandit Lumberjack Mega Knight Bats Rascals
Goblin Gang Lumberjack Mega Knight Bats Rascals Fireball Bandit
Goblin Gang Rascals Bandit Lumberjack Mega Knight
Fireball Bats Goblin Gang Rascals Magic Archer
Goblin Gang Rascals Bats Fireball Bandit Lumberjack
Mega Knight Rascals Lumberjack
Mega Knight Bats Fireball Bandit Magic Archer
Goblin Gang
Mega Knight Bats Rascals Lumberjack
Mega Knight Fireball
Rascals Mega Knight Goblin Gang Fireball Bandit Lumberjack
Rascals Fireball Magic Archer Mega Knight
Goblin Gang Rascals Bats Fireball Magic Archer Lumberjack
Bats Mega Knight Rascals Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals Bandit
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Rascals Fireball
Fireball Magic Archer Mega Knight
Fireball Bats Magic Archer
Magic Archer
Fireball Magic Archer
Fireball Bandit
Bats Goblin Gang Fireball Lumberjack
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Magic Archer Fireball Bandit Mega Knight
Fireball
Bats
Fireball Bandit Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer Mega Knight
Fireball Bandit Magic Archer
Bats Fireball Magic Archer
Bats Fireball
Fireball
Fireball Bandit Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Bats Goblin Gang Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball
Fireball Goblin Gang Rascals Magic Archer Lumberjack Mega Knight
Fireball Magic Archer
Fireball
Mega Knight
Bats Goblin Gang Rascals Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Bandit Magic Archer Mega Knight

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