My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Giant Skeleton Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Royal Giant Sparky
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton Sparky
The Log
Goblin Gang Royal Giant Giant Skeleton Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Giant Skeleton Sparky
Fireball
Goblin Gang Wizard Sparky
Poison
Bats Goblin Gang Wizard Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Wizard Royal Giant Giant Skeleton Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Barbarian Barrel Goblin Gang Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Skeleton Barbarian Barrel Sparky
Goblin Gang
Royal Giant Giant Skeleton Sparky
Royal Giant
Bats Barbarian Barrel Lightning Goblin Gang Wizard Giant Skeleton Sparky
Wizard
Royal Giant Giant Skeleton Sparky
Barbarian Barrel
Royal Giant Bats Giant Skeleton Sparky
Giant Skeleton
Bats Goblin Gang Royal Giant Wizard Barbarian Barrel Lightning Sparky
Lightning
Royal Giant Giant Skeleton
Sparky
Bats Goblin Gang Royal Giant Wizard Barbarian Barrel Giant Skeleton

Defense Synergies 0 10

Bats
Barbarian Barrel Giant Skeleton Sparky
Goblin Gang
Barbarian Barrel Giant Skeleton Sparky
Royal Giant
Wizard
Barbarian Barrel Giant Skeleton
Barbarian Barrel
Bats Goblin Gang Wizard Giant Skeleton Sparky
Giant Skeleton
Bats Goblin Gang Wizard Barbarian Barrel
Lightning
Sparky
Bats Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Barbarian Barrel Sparky
Sparky Bats Goblin Gang
Goblin Gang Sparky Bats Giant Skeleton Lightning
Sparky Bats Goblin Gang
Lightning Barbarian Barrel Giant Skeleton Sparky
Goblin Gang Barbarian Barrel Bats
Bats Lightning Goblin Gang Wizard
Lightning Barbarian Barrel Giant Skeleton Sparky
Sparky Goblin Gang
Goblin Gang Barbarian Barrel Giant Skeleton Sparky
Bats Goblin Gang Wizard Barbarian Barrel Giant Skeleton
Bats Goblin Gang Wizard
Sparky Bats Goblin Gang Wizard Giant Skeleton Lightning
Wizard Sparky Bats Goblin Gang Barbarian Barrel
Sparky Goblin Gang
Goblin Gang Lightning Sparky
Wizard Sparky Bats Goblin Gang
Bats Goblin Gang Wizard Barbarian Barrel
Wizard Barbarian Barrel Bats Giant Skeleton
Sparky
Goblin Gang Wizard Bats Barbarian Barrel Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Giant Skeleton Sparky
Goblin Gang Wizard Barbarian Barrel Lightning
Goblin Gang Giant Skeleton Bats Lightning Sparky
Goblin Gang Giant Skeleton Lightning Bats Barbarian Barrel Sparky
Giant Skeleton Goblin Gang Sparky
Wizard Bats Goblin Gang
Goblin Gang Sparky Bats Giant Skeleton Lightning
Giant Skeleton Sparky
Giant Skeleton Lightning Bats Barbarian Barrel Sparky
Goblin Gang Sparky
Bats Giant Skeleton Sparky
Lightning Giant Skeleton
Giant Skeleton Lightning Goblin Gang Wizard Sparky
Wizard Sparky
Goblin Gang Sparky Bats Barbarian Barrel Giant Skeleton Lightning
Bats Wizard Barbarian Barrel Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Giant Skeleton Sparky
Barbarian Barrel
Lightning Barbarian Barrel Giant Skeleton Sparky
Lightning Barbarian Barrel Giant Skeleton Sparky
Wizard Barbarian Barrel Sparky
Wizard Bats
Wizard Sparky
Wizard Barbarian Barrel Lightning
Wizard Lightning
Lightning Bats Goblin Gang Sparky
Lightning Wizard Barbarian Barrel Sparky
Lightning Wizard
Lightning Barbarian Barrel Sparky
Lightning Barbarian Barrel
Lightning Barbarian Barrel Sparky
Lightning Wizard Barbarian Barrel Sparky
Lightning Wizard Barbarian Barrel Sparky
Lightning Barbarian Barrel Sparky
Bats Lightning Sparky
Lightning Wizard Barbarian Barrel Sparky
Lightning Wizard Barbarian Barrel
Lightning Giant Skeleton Sparky
Lightning Wizard
Lightning Sparky
Lightning Barbarian Barrel
Wizard Barbarian Barrel Sparky
Wizard Barbarian Barrel Lightning Sparky
Lightning Wizard Sparky
Lightning Barbarian Barrel Sparky
Lightning Bats Wizard Sparky
Lightning Bats Wizard
Lightning Sparky
Lightning Wizard Sparky
Lightning Sparky
Giant Skeleton Sparky
Wizard Lightning Sparky
Lightning Bats Goblin Gang Barbarian Barrel
Lightning Wizard
Barbarian Barrel
Lightning Goblin Gang Wizard Sparky
Wizard Lightning
Lightning Giant Skeleton Sparky
Sparky
Bats Goblin Gang Giant Skeleton Lightning Sparky
Bats Lightning
Lightning Barbarian Barrel Giant Skeleton Sparky

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