My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion Furnace Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Mega Minion Furnace
Zap
Bats Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Furnace Wizard Electro Wizard
The Log
Goblin Gang Royal Giant Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Mega Minion Wizard Electro Wizard
Fireball
Goblin Gang Mega Minion Furnace Wizard Electro Wizard
Poison
Bats Goblin Gang Mega Minion Furnace Wizard Electro Wizard
Lightning
Mega Minion Furnace Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mega Minion Furnace Poison Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Mega Minion Furnace

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Minion
Goblin Gang
Royal Giant
Royal Giant
Bats Furnace Poison Goblin Gang Mega Minion Wizard Electro Wizard
Mega Minion
Bats Royal Giant Furnace Poison
Furnace
Royal Giant Mega Minion
Wizard
Royal Giant
Poison
Royal Giant Mega Minion
Electro Wizard
Royal Giant

Defense Synergies 0 9

Bats
Electro Wizard
Goblin Gang
Furnace Electro Wizard
Royal Giant
Mega Minion
Furnace Wizard Electro Wizard
Furnace
Goblin Gang Mega Minion Electro Wizard
Wizard
Mega Minion Electro Wizard
Poison
Electro Wizard
Electro Wizard
Bats Goblin Gang Mega Minion Furnace Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard Electro Wizard
Bats Goblin Gang Mega Minion Furnace Electro Wizard
Goblin Gang Furnace Bats Mega Minion Electro Wizard
Bats Goblin Gang Mega Minion Furnace Electro Wizard
Poison
Goblin Gang Bats Mega Minion Furnace Electro Wizard
Bats Mega Minion Furnace Electro Wizard Goblin Gang Wizard Poison
Poison Electro Wizard
Goblin Gang Furnace
Goblin Gang Electro Wizard
Bats Goblin Gang Poison Electro Wizard Mega Minion Furnace Wizard
Mega Minion Bats Goblin Gang Furnace Wizard Poison Electro Wizard
Furnace Bats Goblin Gang Wizard Electro Wizard
Wizard Bats Goblin Gang Mega Minion Furnace Poison Electro Wizard
Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Electro Wizard
Wizard Bats Goblin Gang Furnace Poison Electro Wizard
Bats Goblin Gang Mega Minion Furnace Wizard Electro Wizard
Furnace Wizard Poison Bats Mega Minion Electro Wizard
Electro Wizard
Goblin Gang Wizard Bats Furnace Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Electro Wizard
Poison Electro Wizard Goblin Gang Mega Minion Wizard
Goblin Gang Bats Furnace Electro Wizard
Goblin Gang Bats Electro Wizard
Goblin Gang
Furnace Wizard Poison Bats Goblin Gang Electro Wizard
Goblin Gang Bats Mega Minion Furnace Electro Wizard
Electro Wizard Bats Mega Minion Poison
Goblin Gang Mega Minion
Bats Mega Minion
Poison Electro Wizard
Goblin Gang Wizard
Wizard Furnace
Goblin Gang Electro Wizard Bats Mega Minion Furnace Poison
Bats Poison Mega Minion Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Wizard Poison Furnace
Wizard Poison Bats Mega Minion Furnace
Furnace Wizard Poison
Poison Wizard
Poison Wizard
Bats Goblin Gang Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Wizard
Poison
Poison
Furnace Poison
Furnace Wizard Poison
Furnace Wizard Poison
Poison
Bats
Mega Minion Wizard Poison Electro Wizard
Wizard Poison
Poison
Wizard Poison
Poison
Poison Furnace Wizard
Mega Minion
Poison Wizard Electro Wizard
Wizard Poison
Poison
Poison Bats Furnace Wizard Electro Wizard
Electro Wizard Bats Mega Minion Wizard Poison
Mega Minion
Poison Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Bats Goblin Gang
Poison Mega Minion Wizard Electro Wizard
Poison Goblin Gang Mega Minion Wizard Electro Wizard
Wizard Poison
Poison
Mega Minion
Bats Goblin Gang Poison Electro Wizard
Bats Poison Electro Wizard
Poison Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: