My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Executioner Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel Princess
Zap
Bats Goblin Gang Royal Giant Goblin Barrel Princess
Barbarian Barrel
Goblin Gang Goblin Barrel Executioner Princess Electro Wizard
The Log
Goblin Gang Royal Giant Goblin Barrel Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Goblin Barrel Executioner Princess Electro Wizard
Fireball
Goblin Gang Goblin Barrel Executioner Princess Electro Wizard
Poison
Bats Goblin Gang Executioner Princess Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Goblin Barrel Princess Fireball Electro Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Goblin Barrel Princess

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Goblin Barrel
Goblin Gang
Goblin Barrel Royal Giant Princess
Royal Giant
Bats Fireball Goblin Barrel Goblin Gang Executioner Princess Electro Wizard
Fireball
Royal Giant Princess Electro Wizard
Goblin Barrel
Goblin Gang Royal Giant Bats Princess
Executioner
Royal Giant
Princess
Goblin Gang Royal Giant Fireball Goblin Barrel
Electro Wizard
Royal Giant Fireball

Defense Synergies 0 5

Bats
Electro Wizard
Goblin Gang
Princess Electro Wizard
Royal Giant
Fireball
Princess Electro Wizard
Goblin Barrel
Executioner
Princess
Goblin Gang Fireball
Electro Wizard
Bats Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Electro Wizard
Bats Goblin Gang Executioner Electro Wizard
Goblin Gang Bats Executioner Electro Wizard
Bats Goblin Gang Electro Wizard
Fireball Princess
Goblin Gang Fireball Bats Executioner Electro Wizard
Bats Electro Wizard Goblin Gang Fireball Executioner Princess
Fireball Electro Wizard
Goblin Gang Princess
Goblin Gang Electro Wizard
Bats Goblin Gang Executioner Electro Wizard Fireball Princess
Executioner Bats Goblin Gang Fireball Princess Electro Wizard
Bats Goblin Gang Fireball Electro Wizard
Fireball Executioner Bats Goblin Gang Princess Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Bats Goblin Gang Fireball Executioner Electro Wizard
Fireball Bats Goblin Gang Executioner Electro Wizard
Executioner Bats Fireball Princess Electro Wizard
Electro Wizard
Goblin Gang Bats Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Executioner
Goblin Gang Bats Electro Wizard
Goblin Gang Bats Fireball Electro Wizard
Goblin Gang Executioner
Fireball Executioner Bats Goblin Gang Princess Electro Wizard
Goblin Gang Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Goblin Gang
Bats
Fireball Electro Wizard
Goblin Gang Fireball Executioner
Fireball Executioner Princess
Goblin Gang Electro Wizard Bats Fireball Executioner
Bats Executioner Fireball Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Executioner Princess Electro Wizard
Fireball
Fireball
Fireball Executioner
Fireball Executioner Bats Princess
Executioner Princess
Fireball Executioner Princess
Fireball
Bats Goblin Gang Fireball Electro Wizard
Fireball Princess Electro Wizard
Fireball Executioner Princess
Fireball Executioner Princess
Fireball Princess
Princess Fireball
Fireball Executioner Princess
Fireball Executioner Princess
Fireball
Bats
Fireball Executioner Princess Electro Wizard
Fireball Princess
Fireball
Fireball Princess
Fireball
Fireball Executioner Princess
Fireball Executioner Princess Electro Wizard
Fireball Princess
Fireball
Bats Fireball Executioner Princess Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball
Fireball Princess Electro Wizard
Fireball Princess
Electro Wizard Bats Goblin Gang Fireball Princess
Fireball Executioner Princess Electro Wizard
Fireball
Fireball Goblin Gang Executioner Princess Electro Wizard
Fireball Executioner Princess
Fireball
Executioner
Bats Goblin Gang Fireball Princess Electro Wizard
Bats Fireball Executioner Princess Electro Wizard
Fireball Executioner Princess Electro Wizard

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