My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Gang Musketeer Goblin Barrel Skeleton Army
Zap
Bats Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Gang Musketeer Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Bats Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Gang Musketeer Goblin Barrel Skeleton Army Electro Wizard
Fireball
Goblin Gang Musketeer Goblin Barrel Skeleton Army Electro Wizard
Poison
Bats Goblin Gang Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Skeleton Army Musketeer Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Goblin Gang
Goblin Barrel
Musketeer
The Log Mega Knight
Goblin Barrel
Goblin Gang Bats Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Musketeer Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Musketeer Goblin Barrel The Log Electro Wizard

Defense Synergies 2 15

Bats
Musketeer The Log Electro Wizard Mega Knight
Goblin Gang
Musketeer Skeleton Army The Log Electro Wizard
Musketeer
Goblin Gang The Log Bats Skeleton Army Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Goblin Gang Musketeer The Log Electro Wizard
The Log
Musketeer Bats Goblin Gang Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Bats Goblin Gang Musketeer Skeleton Army The Log Mega Knight
Mega Knight
Bats Musketeer The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Electro Wizard
Skeleton Army Bats Goblin Gang Musketeer The Log Electro Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Musketeer Electro Wizard
Skeleton Army Bats Goblin Gang Musketeer Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Bats Musketeer Electro Wizard Mega Knight
Bats Musketeer Electro Wizard Goblin Gang
Musketeer The Log Electro Wizard Mega Knight
Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Musketeer Electro Wizard Mega Knight
Bats Goblin Gang Skeleton Army Electro Wizard Musketeer The Log Mega Knight
Musketeer Bats Goblin Gang Electro Wizard
Skeleton Army Mega Knight Bats Goblin Gang Musketeer The Log Electro Wizard
Skeleton Army Mega Knight Bats Goblin Gang The Log Electro Wizard
Skeleton Army Goblin Gang Electro Wizard Mega Knight
Skeleton Army Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Musketeer Skeleton Army Electro Wizard
Mega Knight Bats Goblin Gang Musketeer Skeleton Army The Log Electro Wizard
The Log Bats Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Goblin Gang Skeleton Army Mega Knight Bats Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Electro Wizard
Electro Wizard Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Musketeer The Log Electro Wizard
Goblin Gang Skeleton Army Mega Knight Bats Musketeer The Log Electro Wizard
Goblin Gang Musketeer Skeleton Army Mega Knight
Bats Goblin Gang Musketeer Electro Wizard
Goblin Gang Skeleton Army Bats Musketeer Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Bats Skeleton Army The Log
Goblin Gang Musketeer Skeleton Army
Mega Knight Bats Musketeer
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Goblin Gang
Musketeer Skeleton Army Mega Knight
Goblin Gang Skeleton Army Electro Wizard Bats Musketeer The Log
Bats Mega Knight Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
The Log Mega Knight
Bats Musketeer
Musketeer The Log
The Log
The Log
Bats Goblin Gang Musketeer Electro Wizard
Musketeer The Log Electro Wizard
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Bats
Musketeer The Log Electro Wizard Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Mega Knight
The Log Musketeer Electro Wizard
Musketeer The Log Mega Knight
Musketeer The Log
Bats Musketeer Electro Wizard
Electro Wizard Bats Musketeer
Musketeer The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bats Goblin Gang Musketeer Skeleton Army
Musketeer Electro Wizard
The Log
Goblin Gang Musketeer Electro Wizard Mega Knight
The Log Musketeer
Musketeer Mega Knight
Bats Goblin Gang Musketeer The Log Electro Wizard
Bats Musketeer Electro Wizard
Musketeer The Log Electro Wizard Mega Knight

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