My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram Dark Prince Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Dark Prince Cannon Cart
Giant Snowball
Bats Goblin Gang Musketeer Battle Ram
Zap
Bats Goblin Gang Battle Ram Dark Prince Cannon Cart
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Dark Prince Cannon Cart
The Log
Goblin Gang Musketeer Battle Ram Dark Prince Cannon Cart
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Battle Ram Dark Prince Cannon Cart
Fireball
Goblin Gang Musketeer Battle Ram Cannon Cart
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer Battle Ram Dark Prince Cannon Cart
Rocket
Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Musketeer Battle Ram Dark Prince Poison Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Musketeer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Dark Prince Cannon Cart
Arrows
Battle Ram Dark Prince Cannon Cart
Goblin Gang
Battle Ram Dark Prince Cannon Cart
Musketeer
Battle Ram Dark Prince Cannon Cart
Battle Ram
Poison Bats Arrows Goblin Gang Musketeer
Dark Prince
Bats Arrows Goblin Gang Musketeer Poison
Poison
Battle Ram Dark Prince Cannon Cart
Cannon Cart
Bats Arrows Goblin Gang Musketeer Poison

Defense Synergies 1 11

Bats
Musketeer Dark Prince Cannon Cart
Arrows
Dark Prince Cannon Cart
Goblin Gang
Musketeer Dark Prince Cannon Cart
Musketeer
Goblin Gang Bats Dark Prince Cannon Cart
Battle Ram
Dark Prince
Bats Arrows Goblin Gang Musketeer Poison Cannon Cart
Poison
Dark Prince
Cannon Cart
Bats Arrows Goblin Gang Musketeer Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Musketeer
Bats Goblin Gang Musketeer Dark Prince Cannon Cart
Goblin Gang Bats Musketeer Dark Prince Cannon Cart
Bats Goblin Gang Musketeer Dark Prince Cannon Cart
Arrows Dark Prince Poison
Arrows Goblin Gang Bats Musketeer Dark Prince Cannon Cart
Bats Musketeer Arrows Goblin Gang Poison
Arrows Musketeer Poison Cannon Cart
Goblin Gang Musketeer
Goblin Gang Musketeer Dark Prince Cannon Cart
Bats Goblin Gang Poison Arrows Musketeer Dark Prince Cannon Cart
Arrows Musketeer Bats Goblin Gang Poison
Bats Goblin Gang Musketeer Dark Prince Cannon Cart
Bats Arrows Goblin Gang Dark Prince Poison Cannon Cart
Goblin Gang Cannon Cart
Goblin Gang
Bats Arrows Goblin Gang Musketeer Dark Prince Poison Cannon Cart
Arrows Bats Goblin Gang Musketeer Dark Prince Cannon Cart
Arrows Poison Bats Musketeer Dark Prince Cannon Cart
Musketeer Cannon Cart
Goblin Gang Dark Prince Bats Arrows Musketeer Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Cannon Cart
Poison Arrows Goblin Gang Musketeer Cannon Cart
Goblin Gang Bats Musketeer Dark Prince Cannon Cart
Goblin Gang Dark Prince Bats Musketeer Cannon Cart
Goblin Gang Musketeer Dark Prince Cannon Cart
Arrows Poison Bats Goblin Gang Musketeer
Goblin Gang Dark Prince Bats Musketeer Cannon Cart
Dark Prince Cannon Cart
Bats Dark Prince Poison Cannon Cart
Goblin Gang Musketeer
Bats Musketeer Dark Prince Cannon Cart
Arrows Dark Prince Poison
Dark Prince Cannon Cart Goblin Gang
Musketeer Cannon Cart
Goblin Gang Bats Musketeer Dark Prince Poison Cannon Cart
Bats Arrows Poison Musketeer Dark Prince Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Musketeer
Arrows Poison Musketeer
Arrows Poison Cannon Cart
Cannon Cart Arrows Musketeer Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison Bats Musketeer
Arrows Musketeer Poison
Arrows Poison
Arrows Poison
Bats Goblin Gang Musketeer Poison
Poison Arrows Musketeer Dark Prince Cannon Cart
Poison Arrows Musketeer
Poison Musketeer Cannon Cart
Arrows Musketeer Poison Cannon Cart
Arrows Musketeer Poison Cannon Cart
Arrows Musketeer Poison Cannon Cart
Arrows Musketeer Poison Cannon Cart
Arrows Poison
Bats
Arrows Musketeer Dark Prince Poison
Arrows Poison
Musketeer Poison
Arrows Poison
Musketeer
Arrows Musketeer Poison Cannon Cart
Arrows Poison Dark Prince
Arrows Poison Musketeer
Arrows Musketeer Poison
Poison Arrows Musketeer
Poison Bats Arrows Musketeer
Bats Musketeer Poison
Poison Arrows Musketeer
Arrows Poison
Arrows Poison
Bats Goblin Gang Musketeer Dark Prince Cannon Cart
Poison Arrows Musketeer
Arrows
Poison Goblin Gang Musketeer Dark Prince Cannon Cart
Arrows Musketeer Poison
Arrows Poison
Musketeer Dark Prince Cannon Cart
Bats Goblin Gang Musketeer Poison
Bats Musketeer Poison
Poison Musketeer Dark Prince Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: