My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Executioner Giant Skeleton Bandit
The Log
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Executioner Giant Skeleton Bandit
Fireball
Goblin Gang Executioner Bandit
Poison
Bats Goblin Gang Executioner
Lightning
Mini P.E.K.K.A Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Poison Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Tornado Bandit Mini P.E.K.K.A Poison Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Tornado Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Bandit
Goblin Gang
Mini P.E.K.K.A Giant Skeleton Bandit
Mini P.E.K.K.A
Bats Goblin Gang Tornado Giant Skeleton
Tornado
Executioner Mini P.E.K.K.A Poison Giant Skeleton
Poison
Tornado Giant Skeleton
Executioner
Tornado Bandit
Giant Skeleton
Bats Goblin Gang Mini P.E.K.K.A Tornado Poison Bandit
Bandit
Bats Goblin Gang Executioner Giant Skeleton

Defense Synergies 1 12

Bats
Mini P.E.K.K.A Giant Skeleton Bandit
Goblin Gang
Mini P.E.K.K.A Giant Skeleton Bandit
Mini P.E.K.K.A
Bats Goblin Gang Tornado Executioner
Tornado
Executioner Mini P.E.K.K.A Poison Giant Skeleton
Poison
Tornado
Executioner
Tornado Mini P.E.K.K.A Giant Skeleton Bandit
Giant Skeleton
Bats Goblin Gang Tornado Executioner
Bandit
Bats Goblin Gang Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Bats Goblin Gang Executioner Bandit
Goblin Gang Mini P.E.K.K.A Tornado Bats Executioner Giant Skeleton Bandit
Mini P.E.K.K.A Bats Goblin Gang Bandit
Mini P.E.K.K.A Tornado Poison Giant Skeleton
Goblin Gang Tornado Bats Executioner Bandit
Bats Tornado Goblin Gang Poison Executioner
Poison Giant Skeleton Bandit
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A Giant Skeleton Bandit
Bats Goblin Gang Poison Executioner Tornado Giant Skeleton Bandit
Executioner Bats Goblin Gang Tornado Poison
Mini P.E.K.K.A Bats Goblin Gang Giant Skeleton Bandit
Executioner Bats Goblin Gang Mini P.E.K.K.A Tornado Poison
Mini P.E.K.K.A Goblin Gang Bandit
Tornado Goblin Gang Mini P.E.K.K.A Bandit
Bats Goblin Gang Mini P.E.K.K.A Tornado Poison Executioner
Bats Goblin Gang Tornado Executioner Bandit
Tornado Poison Executioner Bats Giant Skeleton Bandit
Mini P.E.K.K.A Tornado
Goblin Gang Bats Mini P.E.K.K.A Poison Executioner Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Giant Skeleton Bandit
Poison Bandit Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Giant Skeleton Bandit Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bats Tornado Bandit
Giant Skeleton Goblin Gang Mini P.E.K.K.A Executioner Bandit
Poison Executioner Bats Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Bats Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Bats Mini P.E.K.K.A Tornado Poison Bandit
Goblin Gang
Bats Mini P.E.K.K.A Giant Skeleton
Tornado Poison Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Executioner Bandit
Executioner
Goblin Gang Bats Mini P.E.K.K.A Tornado Poison Executioner Giant Skeleton
Bats Poison Executioner Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton Bandit
Poison Tornado Executioner Bandit
Poison Giant Skeleton Bandit
Poison Giant Skeleton
Poison Executioner
Poison Executioner Bats Tornado
Tornado Poison Executioner
Poison Tornado Executioner
Poison Tornado Bandit
Bats Goblin Gang Mini P.E.K.K.A Tornado Poison
Poison Tornado Bandit
Poison Tornado Executioner
Poison Executioner Bandit
Poison Bandit
Poison
Poison Executioner Bandit
Poison Executioner Bandit
Tornado Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Poison Executioner Bandit
Tornado Poison
Poison Giant Skeleton
Tornado Poison
Tornado
Poison
Tornado Poison Executioner
Poison Tornado Executioner Bandit
Tornado Poison Bandit
Poison Tornado Bandit
Poison Bats Tornado Executioner
Bats Poison
Mini P.E.K.K.A
Poison Bandit
Poison
Giant Skeleton
Poison
Bats Goblin Gang Bandit
Poison Tornado Executioner
Poison Goblin Gang Mini P.E.K.K.A Executioner
Poison Executioner
Tornado Poison Giant Skeleton
Executioner
Bats Goblin Gang Tornado Poison Giant Skeleton
Bats Tornado Poison Executioner
Poison Tornado Executioner Giant Skeleton Bandit

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