My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bats Goblin Gang Hog Rider Skeleton Army Witch
Zap
Bats Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Skeleton Army Witch
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Bats Goblin Gang Skeleton Army Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Fireball
Goblin Gang Hog Rider Skeleton Army Witch
Poison
Bats Goblin Gang Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Army Mini P.E.K.K.A Hog Rider Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Hog Rider Lightning Mega Knight
Hog Rider
Bats Goblin Gang Lightning Mini P.E.K.K.A Witch Mega Knight
Skeleton Army
Witch
Hog Rider Mega Knight
Lightning
Hog Rider Mini P.E.K.K.A
Mega Knight
Bats Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 0 7

Bats
Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Bats Goblin Gang Skeleton Army Witch
Hog Rider
Skeleton Army
Goblin Gang Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Mega Knight
Lightning
Mega Knight
Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Mini P.E.K.K.A Skeleton Army Bats Goblin Gang Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch Mega Knight Bats Lightning
Mini P.E.K.K.A Skeleton Army Witch Bats Goblin Gang Mega Knight
Lightning Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Mega Knight
Bats Lightning Goblin Gang Witch
Lightning Mega Knight
Mini P.E.K.K.A Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Skeleton Army Witch Mega Knight
Bats Goblin Gang Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Goblin Gang Witch Lightning
Skeleton Army Mega Knight Bats Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mini P.E.K.K.A Lightning Mega Knight
Mega Knight Bats Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Mega Knight Bats Goblin Gang Skeleton Army Witch
Witch Bats Mega Knight
Mini P.E.K.K.A
Goblin Gang Skeleton Army Mega Knight Bats Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Goblin Gang Mini P.E.K.K.A Lightning Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Mini P.E.K.K.A Witch Lightning
Goblin Gang Mini P.E.K.K.A Skeleton Army Lightning Mega Knight Bats
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Bats Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Bats Witch Lightning
Mini P.E.K.K.A Mega Knight Skeleton Army
Lightning Mega Knight Bats Mini P.E.K.K.A Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Witch
Skeleton Army Lightning Mega Knight
Mini P.E.K.K.A Skeleton Army Lightning Mega Knight Goblin Gang Witch
Skeleton Army Witch Mega Knight
Goblin Gang Skeleton Army Witch Bats Mini P.E.K.K.A Lightning
Bats Mega Knight Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Mega Knight
Bats Witch
Witch
Lightning
Lightning
Lightning Bats Goblin Gang Mini P.E.K.K.A
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Witch
Lightning Mega Knight
Lightning
Bats Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Mega Knight
Lightning Witch Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Witch Mega Knight
Witch
Witch Lightning
Lightning Witch Mega Knight
Lightning
Lightning Bats Witch
Lightning Bats Witch
Lightning Mini P.E.K.K.A
Lightning Mega Knight
Lightning
Mega Knight
Lightning
Lightning Bats Goblin Gang Skeleton Army Witch
Lightning Witch
Lightning Goblin Gang Mini P.E.K.K.A Mega Knight
Lightning
Lightning
Mega Knight
Bats Goblin Gang Witch Lightning
Bats Witch Lightning
Lightning Witch Mega Knight

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