My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon X-Bow Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon X-Bow Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone
Giant Snowball
Bats Goblin Gang Clone Baby Dragon
Zap
Bats Goblin Gang Clone X-Bow
Barbarian Barrel
Goblin Gang Clone X-Bow Magic Archer
The Log
Goblin Gang Mini P.E.K.K.A Clone X-Bow
Earthquake
Goblin Gang Clone X-Bow
Arrows
Bats Goblin Gang Clone
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Clone Baby Dragon Magic Archer
Fireball
Goblin Gang Clone Baby Dragon X-Bow Magic Archer
Poison
Bats Goblin Gang Clone X-Bow Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon X-Bow Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Clone Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Clone Mini P.E.K.K.A Baby Dragon Magic Archer X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Clone Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Clone Baby Dragon X-Bow
Goblin Gang
Mini P.E.K.K.A Clone Baby Dragon X-Bow
Mini P.E.K.K.A
Bats Goblin Gang Baby Dragon X-Bow Magic Archer Mega Knight
Clone
Bats Goblin Gang Baby Dragon Magic Archer
Baby Dragon
Bats Goblin Gang Mini P.E.K.K.A Clone Mega Knight
X-Bow
Bats Goblin Gang Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Clone Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Baby Dragon Magic Archer

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Baby Dragon X-Bow Mega Knight
Goblin Gang
Mini P.E.K.K.A X-Bow Magic Archer
Mini P.E.K.K.A
Bats Goblin Gang Baby Dragon Magic Archer
Clone
Baby Dragon
Bats Mini P.E.K.K.A Mega Knight
X-Bow
Bats Goblin Gang
Magic Archer
Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon X-Bow Magic Archer
Mini P.E.K.K.A Bats Goblin Gang X-Bow Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Bats Goblin Gang Mega Knight
Mini P.E.K.K.A X-Bow Mega Knight
Goblin Gang Bats Baby Dragon X-Bow Magic Archer Mega Knight
Bats Goblin Gang Baby Dragon X-Bow Magic Archer
Baby Dragon X-Bow Magic Archer Mega Knight
Mini P.E.K.K.A Goblin Gang X-Bow
Goblin Gang Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Baby Dragon X-Bow Magic Archer Mega Knight
Bats Goblin Gang Baby Dragon Magic Archer
Mini P.E.K.K.A Mega Knight Bats Goblin Gang X-Bow
Mega Knight Bats Goblin Gang Mini P.E.K.K.A Baby Dragon X-Bow Magic Archer
Mini P.E.K.K.A Goblin Gang X-Bow Mega Knight
Goblin Gang Mini P.E.K.K.A X-Bow Mega Knight
Mega Knight Bats Goblin Gang Mini P.E.K.K.A X-Bow
Mega Knight Bats Goblin Gang Baby Dragon X-Bow Magic Archer
Baby Dragon Bats Magic Archer Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight X-Bow
Goblin Gang Mini P.E.K.K.A Baby Dragon X-Bow Magic Archer Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats X-Bow
Goblin Gang Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Baby Dragon Magic Archer
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Baby Dragon X-Bow Magic Archer
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Goblin Gang
Baby Dragon Magic Archer Mega Knight
Goblin Gang Bats Mini P.E.K.K.A Baby Dragon X-Bow Magic Archer
Bats Mega Knight Mini P.E.K.K.A Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon X-Bow
Baby Dragon X-Bow Magic Archer
Baby Dragon X-Bow Magic Archer
Baby Dragon Magic Archer Mega Knight
Bats Baby Dragon Magic Archer
Baby Dragon Magic Archer
X-Bow Baby Dragon Magic Archer
X-Bow
Bats Goblin Gang Mini P.E.K.K.A X-Bow
X-Bow Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon X-Bow Magic Archer
Baby Dragon X-Bow Magic Archer
X-Bow Baby Dragon Magic Archer
Magic Archer Baby Dragon X-Bow Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon X-Bow Magic Archer Mega Knight
Baby Dragon X-Bow Magic Archer Mega Knight
Baby Dragon X-Bow Magic Archer Mega Knight
X-Bow
Baby Dragon X-Bow
Baby Dragon Magic Archer Mega Knight
X-Bow Baby Dragon Magic Archer
Baby Dragon X-Bow Magic Archer Mega Knight
Baby Dragon X-Bow Magic Archer
Bats Baby Dragon X-Bow Magic Archer
Bats
Mini P.E.K.K.A
X-Bow Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Bats Goblin Gang X-Bow Magic Archer
Baby Dragon Magic Archer
Goblin Gang Mini P.E.K.K.A Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Mega Knight
Bats Goblin Gang Baby Dragon Magic Archer
Bats Magic Archer
Baby Dragon X-Bow Magic Archer Mega Knight

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