My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Furnace Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Giant Skeleton Miner
Giant Snowball
Bats Goblin Gang Mega Minion Furnace Miner
Zap
Bats Goblin Gang Furnace Prince
Barbarian Barrel
Goblin Gang Furnace Giant Skeleton
The Log
Goblin Gang Furnace Prince Giant Skeleton
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Mega Minion Prince Giant Skeleton Miner
Fireball
Goblin Gang Mega Minion Furnace
Poison
Bats Goblin Gang Mega Minion Furnace
Lightning
Mega Minion Furnace Prince
Rocket
Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Poison Prince Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mega Minion Miner Furnace Poison Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Mega Minion Miner

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner Mega Minion Prince
Goblin Gang
Miner Prince Giant Skeleton
Mega Minion
Bats Furnace Poison Giant Skeleton Miner
Furnace
Miner Mega Minion Prince Giant Skeleton
Poison
Miner Mega Minion Prince Giant Skeleton
Prince
Bats Goblin Gang Furnace Poison Miner
Giant Skeleton
Bats Goblin Gang Mega Minion Furnace Poison Miner
Miner
Bats Goblin Gang Furnace Poison Mega Minion Prince Giant Skeleton

Defense Synergies 0 10

Bats
Prince Giant Skeleton
Goblin Gang
Furnace Prince Giant Skeleton Miner
Mega Minion
Furnace Giant Skeleton Miner
Furnace
Goblin Gang Mega Minion Prince
Poison
Prince
Bats Goblin Gang Furnace
Giant Skeleton
Bats Goblin Gang Mega Minion
Miner
Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Bats Goblin Gang Mega Minion Furnace Prince
Goblin Gang Furnace Prince Bats Mega Minion Giant Skeleton
Prince Bats Goblin Gang Mega Minion Furnace
Poison Prince Giant Skeleton
Goblin Gang Bats Mega Minion Furnace
Bats Mega Minion Furnace Goblin Gang Poison
Poison Giant Skeleton
Goblin Gang Furnace Prince
Goblin Gang Prince Giant Skeleton Miner
Bats Goblin Gang Poison Mega Minion Furnace Giant Skeleton
Mega Minion Bats Goblin Gang Furnace Poison
Furnace Prince Bats Goblin Gang Giant Skeleton
Bats Goblin Gang Mega Minion Furnace Poison Prince
Goblin Gang Furnace Prince
Goblin Gang Furnace Prince
Bats Goblin Gang Furnace Poison Prince
Bats Goblin Gang Mega Minion Furnace Prince
Furnace Poison Bats Mega Minion Giant Skeleton
Prince
Goblin Gang Bats Furnace Poison Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Prince Giant Skeleton
Poison Goblin Gang Mega Minion Prince Miner
Goblin Gang Giant Skeleton Bats Furnace Prince
Goblin Gang Prince Giant Skeleton Bats
Giant Skeleton Goblin Gang Prince
Furnace Poison Bats Goblin Gang
Goblin Gang Prince Bats Mega Minion Furnace Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Bats Mega Minion Poison Prince
Goblin Gang Mega Minion
Bats Mega Minion Prince Giant Skeleton
Poison Prince Giant Skeleton
Prince Giant Skeleton Goblin Gang
Furnace
Goblin Gang Bats Mega Minion Furnace Poison Prince Giant Skeleton
Bats Poison Mega Minion Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Miner
Poison Giant Skeleton Miner
Poison Prince Giant Skeleton
Poison Furnace
Poison Bats Mega Minion Furnace
Furnace Poison
Poison
Poison Miner
Bats Goblin Gang Poison Prince
Poison Miner Prince
Poison
Poison Miner
Poison
Furnace Poison Prince
Furnace Poison
Furnace Poison
Poison
Bats
Mega Minion Poison Prince
Poison Miner
Poison Prince Giant Skeleton
Poison
Prince
Poison
Poison Furnace
Mega Minion
Poison Miner
Poison Prince Miner
Poison Miner
Poison Bats Furnace
Bats Mega Minion Poison
Mega Minion
Poison Miner
Poison
Prince Giant Skeleton
Poison
Bats Goblin Gang Prince
Poison Mega Minion
Poison Miner Goblin Gang Mega Minion Prince
Poison
Poison Giant Skeleton
Mega Minion Prince
Bats Goblin Gang Poison Giant Skeleton
Bats Poison
Poison Prince Giant Skeleton Miner

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