My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Bats Goblin Gang Mega Minion Hog Rider Witch
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Witch Giant Skeleton
The Log
Goblin Gang Hog Rider Witch Giant Skeleton
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Mega Minion Valkyrie Hog Rider Witch Giant Skeleton
Fireball
Goblin Gang Mega Minion Hog Rider Witch
Poison
Bats Goblin Gang Mega Minion Witch
Lightning
Mega Minion Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mega Minion Fireball Valkyrie Hog Rider Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Mega Minion Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Skeleton Mega Minion
Goblin Gang
Hog Rider Valkyrie Giant Skeleton
Mega Minion
Bats Fireball Valkyrie Giant Skeleton
Fireball
Hog Rider Mega Minion
Valkyrie
Bats Hog Rider Goblin Gang Mega Minion Witch Giant Skeleton
Hog Rider
Bats Goblin Gang Fireball Valkyrie Witch Giant Skeleton
Witch
Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Bats Goblin Gang Mega Minion Valkyrie Hog Rider Witch

Defense Synergies 0 10

Bats
Valkyrie Giant Skeleton
Goblin Gang
Valkyrie Giant Skeleton
Mega Minion
Valkyrie Witch Giant Skeleton
Fireball
Valkyrie
Valkyrie
Bats Goblin Gang Mega Minion Fireball Witch
Hog Rider
Witch
Mega Minion Valkyrie Giant Skeleton
Giant Skeleton
Bats Goblin Gang Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie
Bats Goblin Gang Mega Minion Valkyrie Witch
Goblin Gang Witch Bats Mega Minion Valkyrie Giant Skeleton
Witch Bats Goblin Gang Mega Minion Valkyrie
Fireball Valkyrie Giant Skeleton
Goblin Gang Fireball Bats Mega Minion Valkyrie
Bats Mega Minion Goblin Gang Fireball Witch
Fireball Valkyrie Giant Skeleton
Witch Goblin Gang
Goblin Gang Valkyrie Giant Skeleton
Bats Goblin Gang Valkyrie Witch Mega Minion Fireball Giant Skeleton
Mega Minion Bats Goblin Gang Fireball Witch
Bats Goblin Gang Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Bats Goblin Gang Mega Minion Witch
Goblin Gang
Goblin Gang Fireball
Bats Goblin Gang Fireball Valkyrie Witch
Fireball Bats Goblin Gang Mega Minion Valkyrie Witch
Valkyrie Witch Bats Mega Minion Fireball Giant Skeleton
Goblin Gang Valkyrie Bats Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch Giant Skeleton
Fireball Goblin Gang Mega Minion Valkyrie
Goblin Gang Giant Skeleton Bats Valkyrie Witch
Goblin Gang Valkyrie Giant Skeleton Bats Fireball
Giant Skeleton Goblin Gang Valkyrie Witch
Fireball Bats Goblin Gang Witch
Goblin Gang Bats Mega Minion Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Bats Mega Minion Fireball Valkyrie Witch
Witch Goblin Gang Mega Minion
Bats Mega Minion Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Gang Witch Bats Mega Minion Fireball Valkyrie Giant Skeleton
Bats Valkyrie Mega Minion Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Valkyrie
Fireball Bats Mega Minion Witch
Witch
Fireball
Fireball
Bats Goblin Gang Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats
Mega Minion Fireball
Fireball Valkyrie Witch
Fireball Giant Skeleton
Fireball
Fireball
Fireball Valkyrie Witch
Mega Minion Witch
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Witch
Bats Mega Minion Fireball Witch
Mega Minion Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Bats Goblin Gang Fireball Witch
Fireball Mega Minion Witch
Fireball
Fireball Goblin Gang Mega Minion Valkyrie
Fireball
Fireball Giant Skeleton
Mega Minion
Bats Goblin Gang Fireball Witch Giant Skeleton
Bats Fireball Witch
Fireball Witch Giant Skeleton

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