My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Inferno Tower Dark Prince
Barbarian Barrel
Goblin Gang Inferno Tower Dark Prince Ice Wizard Magic Archer
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Dark Prince Ice Wizard Magic Archer
Fireball
Goblin Gang Inferno Tower Ice Wizard Magic Archer
Poison
Bats Goblin Gang Inferno Tower Ice Wizard Magic Archer
Lightning
Inferno Tower Dark Prince Ice Wizard Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Dark Prince Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Ice Wizard Dark Prince Magic Archer Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Dark Prince
Goblin Gang
Dark Prince
Inferno Tower
Dark Prince
Bats Goblin Gang Ice Wizard Magic Archer
The Log
Magic Archer Mega Knight
Ice Wizard
Dark Prince
Magic Archer
Dark Prince The Log Mega Knight
Mega Knight
Bats The Log Magic Archer

Defense Synergies 2 20

Bats
Inferno Tower Dark Prince The Log Ice Wizard Mega Knight
Goblin Gang
Inferno Tower Dark Prince The Log Ice Wizard Magic Archer
Inferno Tower
Goblin Gang The Log Bats Dark Prince Ice Wizard Mega Knight
Dark Prince
Bats Goblin Gang Inferno Tower The Log Ice Wizard Magic Archer
The Log
Inferno Tower Bats Goblin Gang Dark Prince Ice Wizard Magic Archer Mega Knight
Ice Wizard
Bats Goblin Gang Inferno Tower Dark Prince The Log Mega Knight
Magic Archer
Goblin Gang Dark Prince The Log Mega Knight
Mega Knight
Bats Inferno Tower The Log Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Magic Archer
Inferno Tower Bats Goblin Gang Dark Prince The Log Ice Wizard Mega Knight
Goblin Gang Inferno Tower Mega Knight Bats Dark Prince Ice Wizard
Inferno Tower Bats Goblin Gang Dark Prince Ice Wizard Mega Knight
Dark Prince The Log Mega Knight
Goblin Gang The Log Bats Dark Prince Ice Wizard Magic Archer Mega Knight
Bats Inferno Tower Goblin Gang Ice Wizard Magic Archer
Inferno Tower The Log Magic Archer Mega Knight
Inferno Tower Goblin Gang Ice Wizard
Goblin Gang Inferno Tower Dark Prince Ice Wizard Mega Knight
Bats Goblin Gang Ice Wizard Dark Prince The Log Magic Archer Mega Knight
Inferno Tower Bats Goblin Gang Ice Wizard Magic Archer
Inferno Tower Mega Knight Bats Goblin Gang Dark Prince The Log Ice Wizard
Mega Knight Bats Goblin Gang Dark Prince The Log Magic Archer
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang The Log Mega Knight
Mega Knight Bats Goblin Gang Inferno Tower Dark Prince
Mega Knight Bats Goblin Gang Dark Prince The Log Ice Wizard Magic Archer
The Log Bats Dark Prince Ice Wizard Magic Archer Mega Knight
Inferno Tower
Goblin Gang Dark Prince Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Dark Prince
Goblin Gang The Log Magic Archer Mega Knight
Goblin Gang Mega Knight Bats Inferno Tower Dark Prince The Log
Goblin Gang Dark Prince Mega Knight Bats Inferno Tower The Log
Inferno Tower Goblin Gang Dark Prince Mega Knight
Bats Goblin Gang Ice Wizard Magic Archer
Goblin Gang Dark Prince Bats Inferno Tower Ice Wizard
Inferno Tower Mega Knight Dark Prince
Mega Knight Bats Inferno Tower Dark Prince The Log Magic Archer
Inferno Tower Goblin Gang
Mega Knight Bats Inferno Tower Dark Prince
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Goblin Gang Inferno Tower
Magic Archer Mega Knight
Goblin Gang Inferno Tower Bats Dark Prince The Log Magic Archer
Bats Mega Knight Inferno Tower Dark Prince The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Ice Wizard Magic Archer
The Log Magic Archer
Dark Prince The Log
Dark Prince The Log Magic Archer Mega Knight
Bats Ice Wizard Magic Archer
The Log Magic Archer
The Log Ice Wizard Magic Archer
The Log
Bats Goblin Gang
Dark Prince The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Bats
Dark Prince The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Dark Prince Ice Wizard Magic Archer Mega Knight
The Log Ice Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Bats Ice Wizard Magic Archer
Bats
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Bats Goblin Gang Dark Prince Magic Archer
Ice Wizard Magic Archer
The Log
Goblin Gang Dark Prince Magic Archer Mega Knight
The Log Magic Archer
Dark Prince Mega Knight
Bats Goblin Gang The Log Magic Archer
Bats Magic Archer
Dark Prince The Log Magic Archer Mega Knight

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