My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Hog Rider Prince
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider
Zap
Bats Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang Wizard Executioner
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Hog Rider Wizard Prince Executioner
Fireball
Goblin Gang Minion Horde Hog Rider Wizard Executioner
Poison
Bats Goblin Gang Minion Horde Wizard Executioner
Lightning
Wizard Prince Executioner
Rocket
Minion Horde Hog Rider Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Hog Rider Minion Horde Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Prince
Goblin Gang
Hog Rider Prince
Minion Horde
Hog Rider Prince
Hog Rider
Bats Goblin Gang The Log Minion Horde Wizard Prince Executioner
Wizard
Hog Rider Prince
Prince
Bats Goblin Gang Minion Horde Hog Rider Wizard The Log
Executioner
Hog Rider The Log
The Log
Hog Rider Prince Executioner

Defense Synergies 1 9

Bats
Prince The Log
Goblin Gang
Prince The Log
Minion Horde
The Log
Hog Rider
Wizard
Prince The Log
Prince
The Log Bats Goblin Gang Wizard Executioner
Executioner
Prince The Log
The Log
Prince Bats Goblin Gang Minion Horde Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner The Log
Minion Horde Bats Goblin Gang Prince Executioner The Log
Goblin Gang Minion Horde Prince Bats Executioner
Minion Horde Prince Bats Goblin Gang
Prince The Log
Goblin Gang The Log Bats Executioner
Bats Minion Horde Goblin Gang Wizard Executioner
The Log
Minion Horde Goblin Gang Prince
Goblin Gang Minion Horde Prince
Bats Goblin Gang Minion Horde Executioner Wizard The Log
Minion Horde Executioner Bats Goblin Gang Wizard
Minion Horde Prince Bats Goblin Gang Wizard The Log
Wizard Executioner Bats Goblin Gang Minion Horde Prince The Log
Goblin Gang Minion Horde Prince
Minion Horde Goblin Gang Prince The Log
Minion Horde Wizard Bats Goblin Gang Prince Executioner
Bats Goblin Gang Minion Horde Wizard Prince Executioner The Log
Wizard Executioner The Log Bats
Prince
Goblin Gang Wizard Bats Minion Horde Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince
Goblin Gang Wizard Prince Executioner The Log
Goblin Gang Bats Minion Horde Prince The Log
Goblin Gang Prince Bats Minion Horde The Log
Goblin Gang Minion Horde Prince Executioner
Wizard Executioner Bats Goblin Gang Minion Horde
Goblin Gang Prince Bats Minion Horde
Minion Horde Prince
Minion Horde Bats Prince The Log
Goblin Gang Minion Horde
Bats Minion Horde Prince
Prince The Log
Prince Goblin Gang Minion Horde Wizard Executioner
Wizard Minion Horde Executioner
Goblin Gang Bats Minion Horde Prince Executioner The Log
Bats Executioner Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Executioner The Log
Minion Horde The Log
Prince The Log
Wizard Executioner Minion Horde The Log
Wizard Executioner Bats Minion Horde
Minion Horde Wizard Executioner The Log
The Log Wizard Executioner
The Log Wizard
Bats Goblin Gang Minion Horde Prince
Minion Horde Wizard Prince The Log
Wizard Executioner
Executioner The Log
Minion Horde
Prince The Log
Minion Horde Wizard Executioner The Log
Minion Horde Wizard Executioner The Log
Bats Minion Horde
Wizard Prince Executioner The Log
Wizard The Log
Minion Horde Prince The Log
Wizard
Prince The Log
Minion Horde The Log
The Log Wizard Executioner
Minion Horde
The Log Wizard Executioner
Wizard Prince The Log
The Log
Bats Minion Horde Wizard Executioner
Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde
Minion Horde Prince
Wizard The Log
Minion Horde Bats Goblin Gang Prince
Wizard Executioner
The Log
Goblin Gang Minion Horde Wizard Prince Executioner
The Log Wizard Executioner
Minion Horde Prince Executioner
Bats Goblin Gang Minion Horde The Log
Bats Executioner
Prince Executioner The Log

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