My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Tornado Hog Rider Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Barbarian Barrel P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Bats Goblin Gang Freeze Wizard Barbarian Barrel Tornado
Wizard
Tornado Hog Rider P.E.K.K.A
Barbarian Barrel
Bats Hog Rider Tornado P.E.K.K.A
Tornado
Wizard P.E.K.K.A Hog Rider Barbarian Barrel Freeze
Freeze
Hog Rider Tornado
P.E.K.K.A
Tornado Bats Goblin Gang Wizard Barbarian Barrel

Defense Synergies 2 10

Bats
Barbarian Barrel Freeze P.E.K.K.A
Goblin Gang
Barbarian Barrel P.E.K.K.A
Hog Rider
Wizard
Tornado Barbarian Barrel Freeze P.E.K.K.A
Barbarian Barrel
Bats Goblin Gang Wizard Tornado P.E.K.K.A
Tornado
Wizard P.E.K.K.A Barbarian Barrel
Freeze
Bats Wizard
P.E.K.K.A
Tornado Bats Goblin Gang Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
P.E.K.K.A Bats Goblin Gang
Goblin Gang Tornado P.E.K.K.A Bats Freeze
P.E.K.K.A Bats Goblin Gang
Barbarian Barrel Tornado P.E.K.K.A
Goblin Gang Barbarian Barrel Tornado Freeze Bats
Bats Tornado Goblin Gang Wizard Freeze
Barbarian Barrel P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Barbarian Barrel
Bats Goblin Gang Wizard Barbarian Barrel Tornado Freeze
Bats Goblin Gang Wizard Tornado
P.E.K.K.A Bats Goblin Gang Wizard Freeze
Wizard Bats Goblin Gang Barbarian Barrel Tornado Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Goblin Gang Freeze P.E.K.K.A
Wizard Bats Goblin Gang Tornado P.E.K.K.A
Bats Goblin Gang Wizard Barbarian Barrel Tornado
Wizard Barbarian Barrel Tornado Freeze Bats
P.E.K.K.A Tornado
Goblin Gang Wizard Bats Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel P.E.K.K.A
Goblin Gang Wizard Barbarian Barrel
Goblin Gang P.E.K.K.A Bats
Goblin Gang P.E.K.K.A Bats Barbarian Barrel Tornado
P.E.K.K.A Goblin Gang
Wizard Bats Goblin Gang Tornado Freeze
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
Freeze P.E.K.K.A Bats Barbarian Barrel Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Bats Barbarian Barrel Tornado Freeze P.E.K.K.A
Bats Wizard Barbarian Barrel Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze
Barbarian Barrel Tornado
Barbarian Barrel
Barbarian Barrel Freeze
Wizard Barbarian Barrel
Wizard Bats Tornado Freeze
Wizard Tornado
Wizard Barbarian Barrel Tornado Freeze
Wizard Tornado
Bats Goblin Gang Tornado
Wizard Barbarian Barrel Tornado
Wizard Tornado
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel Tornado Freeze
Bats
Wizard Barbarian Barrel
Wizard Barbarian Barrel Tornado
Wizard Tornado
Tornado
Barbarian Barrel
Tornado Freeze Wizard Barbarian Barrel
Wizard Barbarian Barrel Tornado
Wizard Tornado
Barbarian Barrel Tornado
Bats Wizard Tornado
Bats Wizard Freeze
Wizard
Freeze
P.E.K.K.A
Wizard
Bats Goblin Gang Barbarian Barrel Freeze
Wizard Tornado
Freeze
Barbarian Barrel
Goblin Gang Wizard
Wizard
Tornado
P.E.K.K.A
Bats Goblin Gang Tornado Freeze
Bats Tornado
Barbarian Barrel Tornado Freeze

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