My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Night Witch Graveyard
Giant Snowball
Bats Goblin Gang Hog Rider Witch Night Witch Graveyard
Zap
Bats Goblin Gang Witch Night Witch Graveyard
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch Night Witch Graveyard
The Log
Goblin Gang Hog Rider Witch Graveyard
Earthquake
Goblin Gang Hog Rider Witch Graveyard
Arrows
Bats Goblin Gang Witch Night Witch Graveyard
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Wizard Witch Night Witch Graveyard
Fireball
Goblin Gang Hog Rider Wizard Witch Night Witch
Poison
Bats Goblin Gang Wizard Witch Night Witch Graveyard
Lightning
Valkyrie Wizard Witch Night Witch
Rocket
Valkyrie Hog Rider Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Valkyrie Hog Rider Night Witch Wizard Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Valkyrie Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Graveyard
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Bats Hog Rider Graveyard Goblin Gang Wizard Witch
Hog Rider
Bats Goblin Gang Valkyrie Wizard Witch Graveyard
Wizard
Valkyrie Hog Rider
Witch
Valkyrie Hog Rider Graveyard
Night Witch
Graveyard
Graveyard
Valkyrie Bats Hog Rider Witch Night Witch

Defense Synergies 0 5

Bats
Valkyrie
Goblin Gang
Valkyrie
Valkyrie
Bats Goblin Gang Wizard Witch Night Witch
Hog Rider
Wizard
Valkyrie
Witch
Valkyrie
Night Witch
Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bats Goblin Gang Valkyrie Witch Night Witch
Goblin Gang Witch Bats Valkyrie Night Witch
Witch Night Witch Bats Goblin Gang Valkyrie
Valkyrie
Goblin Gang Bats Valkyrie Night Witch
Bats Goblin Gang Wizard Witch Night Witch
Valkyrie
Witch Goblin Gang Night Witch
Goblin Gang Valkyrie Night Witch
Bats Goblin Gang Valkyrie Witch Wizard Night Witch
Bats Goblin Gang Wizard Witch Night Witch
Night Witch Bats Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Bats Goblin Gang Witch Night Witch
Goblin Gang
Goblin Gang
Wizard Bats Goblin Gang Valkyrie Witch Night Witch
Bats Goblin Gang Valkyrie Wizard Witch Night Witch
Valkyrie Wizard Witch Bats
Goblin Gang Valkyrie Wizard Bats Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie Wizard
Goblin Gang Bats Valkyrie Witch
Goblin Gang Valkyrie Bats Night Witch
Goblin Gang Valkyrie Witch Night Witch
Wizard Bats Goblin Gang Witch
Goblin Gang Bats Valkyrie Witch Night Witch
Valkyrie
Bats Valkyrie Witch
Witch Goblin Gang
Bats Valkyrie Witch
Valkyrie
Goblin Gang Valkyrie Wizard Witch Night Witch
Wizard Valkyrie Witch
Goblin Gang Witch Bats Valkyrie Night Witch
Bats Valkyrie Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats Goblin Gang Night Witch
Valkyrie Wizard
Wizard
Wizard Witch
Wizard
Bats Night Witch
Wizard
Valkyrie Wizard Witch
Night Witch
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Bats Wizard Witch Night Witch
Bats Wizard Witch
Night Witch
Wizard Night Witch
Wizard
Bats Goblin Gang Witch Night Witch
Wizard Witch
Goblin Gang Valkyrie Wizard
Wizard
Bats Goblin Gang Witch
Bats Witch
Witch

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