My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Miner Bandit
Giant Snowball
Bats Goblin Gang Hog Rider Miner
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Bandit Electro Wizard
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Miner Bandit Electro Wizard
Fireball
Goblin Gang Hog Rider Bandit Electro Wizard
Poison
Bats Goblin Gang Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Bandit Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Mega Knight Zap Bandit
Zap
Hog Rider Miner Electro Wizard Bats Bandit Mega Knight
Goblin Gang
Hog Rider Miner Bandit
Hog Rider
Bats Zap Goblin Gang Bandit Electro Wizard Mega Knight
Miner
Bats Zap Goblin Gang Bandit Electro Wizard Mega Knight
Bandit
Bats Zap Goblin Gang Hog Rider Miner Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Miner Bandit Mega Knight
Mega Knight
Bats Zap Hog Rider Miner Bandit Electro Wizard

Defense Synergies 2 14

Bats
Zap Bandit Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Gang Miner Bandit
Goblin Gang
Zap Miner Bandit Electro Wizard
Hog Rider
Miner
Zap Goblin Gang Mega Knight
Bandit
Bats Zap Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Zap Bats Goblin Gang Bandit Mega Knight
Mega Knight
Zap Bats Miner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Bats Zap Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Bandit Electro Wizard
Bats Goblin Gang Bandit Electro Wizard Mega Knight
Mega Knight
Goblin Gang Bats Zap Bandit Electro Wizard Mega Knight
Bats Electro Wizard Zap Goblin Gang
Zap Bandit Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Miner Bandit Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Zap Bandit Mega Knight
Bats Zap Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Bandit Electro Wizard
Mega Knight Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bandit Electro Wizard Mega Knight
Zap Goblin Gang Bandit Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Bandit Electro Wizard
Zap Bats Bandit Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Bats Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Miner Mega Knight
Goblin Gang Bandit Mega Knight Bats Zap Electro Wizard
Goblin Gang Mega Knight Bats Zap Bandit Electro Wizard
Goblin Gang Bandit Mega Knight
Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bats Bandit
Goblin Gang
Mega Knight Bats
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang Bandit
Mega Knight
Goblin Gang Electro Wizard Bats Zap
Bats Mega Knight Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Miner Bandit Electro Wizard
Miner Bandit
Zap Mega Knight
Bats Zap
Zap
Miner Zap Bandit
Bats Goblin Gang Electro Wizard
Miner Zap Bandit Electro Wizard
Zap
Miner Bandit
Bandit
Zap
Zap Bandit
Bandit Mega Knight
Bats
Zap Bandit Electro Wizard Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Mega Knight
Miner Zap Bandit Electro Wizard
Zap Miner Bandit Mega Knight
Miner Zap Bandit
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap Miner Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Goblin Gang Bandit
Zap Electro Wizard
Miner Goblin Gang Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang Electro Wizard
Bats Zap Electro Wizard
Zap Miner Bandit Electro Wizard Mega Knight

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