My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Bandit
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Firecracker Bandit
Barbarian Barrel
Goblin Gang Firecracker Tesla Bandit
The Log
Goblin Gang Firecracker Hog Rider Bandit
Earthquake
Goblin Gang Firecracker Tesla Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Hog Rider Bandit
Fireball
Goblin Gang Firecracker Tesla Hog Rider Bandit
Poison
Bats Goblin Gang Firecracker
Lightning
Tesla Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Bandit Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Bandit
Goblin Gang
Hog Rider Firecracker Bandit
Firecracker
Hog Rider Bats Goblin Gang Bandit Mega Knight
Tesla
Hog Rider
Bats Goblin Gang Firecracker The Log Bandit Mega Knight
The Log
Hog Rider Bandit Mega Knight
Bandit
Bats Goblin Gang Firecracker Hog Rider The Log Mega Knight
Mega Knight
Bats Firecracker Hog Rider The Log Bandit

Defense Synergies 3 14

Bats
Firecracker Tesla The Log Bandit Mega Knight
Goblin Gang
Tesla Firecracker The Log Bandit
Firecracker
The Log Bats Goblin Gang Tesla Bandit Mega Knight
Tesla
Goblin Gang The Log Bats Firecracker
Hog Rider
The Log
Firecracker Tesla Bats Goblin Gang Bandit Mega Knight
Bandit
Bats Goblin Gang Firecracker The Log Mega Knight
Mega Knight
Bats Firecracker The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Bats Goblin Gang Firecracker Tesla The Log Bandit Mega Knight
Goblin Gang Tesla Mega Knight Bats Bandit
Tesla Bats Goblin Gang Firecracker Bandit Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Bats Firecracker Tesla Bandit Mega Knight
Bats Tesla Goblin Gang Firecracker
Tesla The Log Bandit Mega Knight
Tesla Goblin Gang
Goblin Gang Firecracker Tesla Bandit Mega Knight
Bats Goblin Gang Firecracker Tesla The Log Bandit Mega Knight
Tesla Bats Goblin Gang Firecracker
Tesla Mega Knight Bats Goblin Gang The Log Bandit
Mega Knight Bats Goblin Gang Firecracker Tesla The Log
Goblin Gang Tesla Bandit Mega Knight
Goblin Gang Tesla The Log Bandit Mega Knight
Tesla Mega Knight Bats Goblin Gang Firecracker
Tesla Mega Knight Bats Goblin Gang Firecracker The Log Bandit
The Log Bats Firecracker Tesla Bandit Mega Knight
Tesla
Goblin Gang Mega Knight Bats Firecracker Tesla The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Bandit
Bandit Goblin Gang Firecracker Tesla The Log Mega Knight
Goblin Gang Bandit Mega Knight Bats The Log
Goblin Gang Mega Knight Bats Tesla The Log Bandit
Goblin Gang Tesla Bandit Mega Knight
Firecracker Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Bandit
Mega Knight Tesla
Mega Knight Bats Firecracker The Log Bandit
Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight The Log
Mega Knight Goblin Gang Tesla Bandit
Firecracker Tesla Mega Knight
Goblin Gang Tesla Bats Firecracker The Log
Bats Mega Knight Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Bats Goblin Gang
Firecracker The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Bats
Firecracker The Log Bandit Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Bandit
The Log Bandit Mega Knight
Firecracker The Log Bandit
Bats Firecracker
Bats Firecracker
The Log Bandit Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Goblin Gang Bandit
Firecracker
The Log
Goblin Gang Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log Bandit Mega Knight

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