My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs Giant Skeleton Inferno Dragon
Giant Snowball
Bats Goblin Gang Royal Hogs Inferno Dragon
Zap
Bats Goblin Gang Royal Hogs Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Royal Hogs Giant Skeleton
The Log
Goblin Gang Royal Hogs Giant Skeleton
Earthquake
Goblin Gang Royal Hogs
Arrows
Bats Goblin Gang Royal Hogs
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Royal Hogs Giant Skeleton Inferno Dragon
Fireball
Goblin Gang Wizard Royal Hogs Inferno Dragon
Poison
Bats Goblin Gang Wizard Royal Hogs
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Valkyrie Inferno Dragon Wizard Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Royal Hogs Inferno Dragon
Goblin Gang
Valkyrie Royal Hogs Giant Skeleton
Fireball
Royal Hogs
Valkyrie
Bats Goblin Gang Wizard Royal Hogs Giant Skeleton
Wizard
Valkyrie Royal Hogs Giant Skeleton
Royal Hogs
Bats Goblin Gang Fireball Valkyrie Wizard
Giant Skeleton
Bats Goblin Gang Valkyrie Wizard
Inferno Dragon
Bats

Defense Synergies 0 9

Bats
Valkyrie Giant Skeleton Inferno Dragon
Goblin Gang
Valkyrie Giant Skeleton Inferno Dragon
Fireball
Valkyrie
Valkyrie
Bats Goblin Gang Fireball Wizard
Wizard
Valkyrie Giant Skeleton
Royal Hogs
Giant Skeleton
Bats Goblin Gang Wizard
Inferno Dragon
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Inferno Dragon Bats Goblin Gang Valkyrie
Goblin Gang Bats Valkyrie Giant Skeleton Inferno Dragon
Inferno Dragon Bats Goblin Gang Valkyrie
Fireball Valkyrie Giant Skeleton
Goblin Gang Fireball Bats Valkyrie
Bats Inferno Dragon Goblin Gang Fireball Wizard
Fireball Valkyrie Giant Skeleton
Inferno Dragon Goblin Gang
Goblin Gang Valkyrie Giant Skeleton
Bats Goblin Gang Valkyrie Fireball Wizard Giant Skeleton
Inferno Dragon Bats Goblin Gang Fireball Wizard
Bats Goblin Gang Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Bats Goblin Gang
Inferno Dragon Goblin Gang
Goblin Gang Fireball Inferno Dragon
Wizard Bats Goblin Gang Fireball Valkyrie
Fireball Bats Goblin Gang Valkyrie Wizard
Valkyrie Wizard Bats Fireball Giant Skeleton Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Wizard Bats Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Giant Skeleton
Fireball Goblin Gang Valkyrie Wizard Inferno Dragon
Goblin Gang Giant Skeleton Bats Valkyrie
Goblin Gang Valkyrie Giant Skeleton Bats Fireball
Giant Skeleton Goblin Gang Valkyrie Inferno Dragon
Fireball Wizard Bats Goblin Gang
Goblin Gang Bats Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Inferno Dragon
Giant Skeleton Bats Fireball Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Bats Fireball Valkyrie Giant Skeleton Inferno Dragon
Bats Valkyrie Fireball Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Valkyrie Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Inferno Dragon
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball Giant Skeleton
Bats Goblin Gang Fireball Giant Skeleton
Bats Fireball
Fireball Giant Skeleton

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