My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Battle Ram Wizard
Fireball
Goblin Gang Battle Ram Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tornado Fireball Valkyrie Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram
Goblin Gang
Valkyrie Battle Ram
Fireball
Tornado Battle Ram The Log
Valkyrie
Bats Goblin Gang Battle Ram Wizard Tornado
Battle Ram
The Log Bats Goblin Gang Fireball Valkyrie Tornado
Wizard
Tornado Valkyrie
Tornado
Fireball Wizard Valkyrie Battle Ram The Log
The Log
Battle Ram Fireball Tornado

Defense Synergies 3 10

Bats
Valkyrie The Log
Goblin Gang
Valkyrie The Log
Fireball
Tornado The Log Valkyrie
Valkyrie
Bats Goblin Gang Fireball Wizard Tornado The Log
Battle Ram
Wizard
Tornado Valkyrie The Log
Tornado
Fireball Wizard Valkyrie The Log
The Log
Fireball Bats Goblin Gang Valkyrie Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Bats Goblin Gang Valkyrie The Log
Goblin Gang Tornado Bats Valkyrie
Bats Goblin Gang Valkyrie
Fireball Valkyrie Tornado The Log
Goblin Gang Fireball Tornado The Log Bats Valkyrie
Bats Tornado Goblin Gang Fireball Wizard
Fireball Valkyrie The Log
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie
Bats Goblin Gang Valkyrie Fireball Wizard Tornado The Log
Bats Goblin Gang Fireball Wizard Tornado
Bats Goblin Gang Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Bats Goblin Gang Tornado The Log
Goblin Gang
Tornado Goblin Gang Fireball The Log
Wizard Bats Goblin Gang Fireball Valkyrie Tornado
Fireball Bats Goblin Gang Valkyrie Wizard Tornado The Log
Valkyrie Wizard Tornado The Log Bats Fireball
Tornado
Goblin Gang Valkyrie Wizard Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Goblin Gang Valkyrie Wizard The Log
Goblin Gang Bats Valkyrie The Log
Goblin Gang Valkyrie Bats Fireball Tornado The Log
Goblin Gang Valkyrie
Fireball Wizard Bats Goblin Gang Tornado
Goblin Gang Bats Fireball Valkyrie
Valkyrie
Bats Fireball Valkyrie Tornado The Log
Goblin Gang
Bats Valkyrie
Fireball Valkyrie Tornado The Log
Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Bats Fireball Valkyrie Tornado The Log
Bats Valkyrie Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Bats Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Bats Goblin Gang Fireball Tornado
Fireball Valkyrie Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Bats
Fireball Wizard The Log
Fireball Valkyrie Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Bats Fireball Wizard Tornado
Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Bats Goblin Gang Fireball
Fireball Wizard Tornado
The Log Fireball
Fireball Goblin Gang Valkyrie Wizard
The Log Fireball Wizard
Fireball Tornado
Bats Goblin Gang Fireball Tornado The Log
Bats Fireball Tornado
Fireball Tornado The Log

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