My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Flying Machine Witch Balloon
Zap
Bats Goblin Gang Flying Machine Witch Balloon
Barbarian Barrel
Goblin Gang Witch
The Log
Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Flying Machine Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Flying Machine Witch Balloon
Fireball
Goblin Gang Flying Machine Witch Balloon
Poison
Bats Goblin Gang Flying Machine Witch Balloon
Lightning
Mini P.E.K.K.A Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Fireball Mini P.E.K.K.A Flying Machine Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Goblin Gang Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Flying Machine Rage
Goblin Gang
Mini P.E.K.K.A Balloon
Fireball
Mini P.E.K.K.A
Bats Goblin Gang Rage
Flying Machine
Bats Balloon
Rage
Witch Balloon Bats Mini P.E.K.K.A
Witch
Rage
Balloon
Bats Rage Goblin Gang Flying Machine

Defense Synergies 0 5

Bats
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Flying Machine
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Fireball Witch
Flying Machine
Goblin Gang
Rage
Witch
Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine
Mini P.E.K.K.A Bats Goblin Gang Flying Machine Witch
Goblin Gang Mini P.E.K.K.A Witch Bats
Mini P.E.K.K.A Witch Bats Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Flying Machine
Bats Goblin Gang Fireball Flying Machine Witch
Fireball Flying Machine
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Witch Fireball Flying Machine
Bats Goblin Gang Fireball Flying Machine Witch
Mini P.E.K.K.A Bats Goblin Gang Fireball Flying Machine Witch
Fireball Bats Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Bats Goblin Gang Fireball Mini P.E.K.K.A Witch
Fireball Bats Goblin Gang Flying Machine Witch
Witch Bats Fireball Flying Machine
Mini P.E.K.K.A
Goblin Gang Bats Fireball Mini P.E.K.K.A Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Witch
Fireball Goblin Gang Mini P.E.K.K.A Flying Machine
Goblin Gang Bats Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Bats Fireball
Goblin Gang Mini P.E.K.K.A Witch
Fireball Bats Goblin Gang Flying Machine Witch
Goblin Gang Mini P.E.K.K.A Bats Fireball Flying Machine Witch
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Flying Machine Witch
Witch Goblin Gang
Bats Mini P.E.K.K.A Flying Machine Witch
Fireball
Mini P.E.K.K.A Goblin Gang Fireball Witch
Fireball Flying Machine Witch
Goblin Gang Witch Bats Fireball Mini P.E.K.K.A Flying Machine
Bats Fireball Mini P.E.K.K.A Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Bats Flying Machine Witch
Flying Machine Witch
Fireball Flying Machine
Fireball Flying Machine
Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Witch
Fireball Flying Machine
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine
Fireball Flying Machine Witch
Fireball
Fireball
Fireball Flying Machine
Fireball Witch
Witch
Fireball Flying Machine Witch
Fireball Flying Machine Witch
Fireball
Bats Fireball Flying Machine Witch
Bats Fireball Flying Machine Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Bats Goblin Gang Fireball Flying Machine Witch
Fireball Flying Machine Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Flying Machine
Fireball Flying Machine
Fireball
Flying Machine
Bats Goblin Gang Fireball Flying Machine Witch
Bats Fireball Flying Machine Witch
Fireball Flying Machine Witch

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