My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Hog Rider Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Fireball Valkyrie Hog Rider Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Goblin Gang Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Barbarian Barrel
Goblin Gang
Hog Rider Valkyrie Giant
Fireball
Hog Rider Giant
Valkyrie
Bats Hog Rider Goblin Gang Giant Wizard
Hog Rider
Bats Goblin Gang Fireball Valkyrie Giant Wizard Barbarian Barrel
Giant
Bats Barbarian Barrel Goblin Gang Fireball Valkyrie Hog Rider Wizard
Wizard
Valkyrie Hog Rider Giant
Barbarian Barrel
Giant Bats Hog Rider

Defense Synergies 1 7

Bats
Valkyrie Barbarian Barrel
Goblin Gang
Valkyrie Barbarian Barrel
Fireball
Barbarian Barrel Valkyrie
Valkyrie
Bats Goblin Gang Fireball Wizard
Hog Rider
Giant
Wizard
Valkyrie Barbarian Barrel
Barbarian Barrel
Fireball Bats Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Barbarian Barrel
Bats Goblin Gang Valkyrie
Goblin Gang Bats Valkyrie
Bats Goblin Gang Valkyrie
Fireball Valkyrie Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Bats Valkyrie
Bats Goblin Gang Fireball Wizard
Fireball Valkyrie Barbarian Barrel
Goblin Gang
Goblin Gang Valkyrie Barbarian Barrel
Bats Goblin Gang Valkyrie Fireball Wizard Barbarian Barrel
Bats Goblin Gang Fireball Wizard
Bats Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Goblin Gang Barbarian Barrel
Goblin Gang
Goblin Gang Fireball
Wizard Bats Goblin Gang Fireball Valkyrie
Fireball Bats Goblin Gang Valkyrie Wizard Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Bats Fireball
Goblin Gang Valkyrie Wizard Bats Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Barbarian Barrel
Fireball Goblin Gang Valkyrie Wizard Barbarian Barrel
Goblin Gang Bats Valkyrie
Goblin Gang Valkyrie Bats Fireball Barbarian Barrel
Goblin Gang Valkyrie
Fireball Wizard Bats Goblin Gang
Goblin Gang Bats Fireball Valkyrie
Valkyrie
Bats Fireball Valkyrie Barbarian Barrel
Goblin Gang
Bats Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Bats Fireball Valkyrie Barbarian Barrel
Bats Valkyrie Fireball Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel
Fireball Wizard Valkyrie Barbarian Barrel
Fireball Wizard Bats
Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Valkyrie Wizard Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Wizard Barbarian Barrel
Fireball Valkyrie Wizard Barbarian Barrel
Fireball
Fireball Wizard
Fireball Barbarian Barrel
Fireball Valkyrie Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Goblin Gang Fireball Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball Barbarian Barrel

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