My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Wizard Witch
Fireball
Goblin Gang Wizard Witch
Poison
Bats Goblin Gang Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Goblin Gang Fireball Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Rage
Goblin Gang
Giant
Fireball
Giant The Log
Giant
Bats Rage Goblin Gang Fireball Wizard Witch The Log
Wizard
Giant Rage
Rage
Giant Witch Bats Wizard
Witch
Rage Giant
The Log
Fireball Giant

Defense Synergies 1 4

Bats
The Log
Goblin Gang
The Log
Fireball
The Log
Giant
Wizard
The Log
Rage
Witch
The Log
The Log
Fireball Bats Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Bats Goblin Gang Witch The Log
Goblin Gang Witch Bats
Witch Bats Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Bats
Bats Goblin Gang Fireball Wizard Witch
Fireball The Log
Witch Goblin Gang
Goblin Gang
Bats Goblin Gang Witch Fireball Wizard The Log
Bats Goblin Gang Fireball Wizard Witch
Bats Goblin Gang Fireball Wizard Witch The Log
Fireball Wizard Bats Goblin Gang Witch The Log
Goblin Gang
Goblin Gang Fireball The Log
Wizard Bats Goblin Gang Fireball Witch
Fireball Bats Goblin Gang Wizard Witch The Log
Wizard Witch The Log Bats Fireball
Goblin Gang Wizard Bats Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Goblin Gang Wizard The Log
Goblin Gang Bats Witch The Log
Goblin Gang Bats Fireball The Log
Goblin Gang Witch
Fireball Wizard Bats Goblin Gang Witch
Goblin Gang Bats Fireball Witch
Bats Fireball Witch The Log
Witch Goblin Gang
Bats Witch
Fireball The Log
Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Witch Bats Fireball The Log
Bats Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Bats Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Goblin Gang Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Bats Goblin Gang Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Goblin Gang Wizard
The Log Fireball Wizard
Fireball
Bats Goblin Gang Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log

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