My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Furnace
Zap
Bats Goblin Gang Furnace Bandit
Barbarian Barrel
Goblin Gang Furnace Wizard Bandit
The Log
Goblin Gang Furnace Bandit
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Wizard Bandit
Fireball
Goblin Gang Furnace Wizard Bandit
Poison
Bats Goblin Gang Furnace Wizard
Lightning
Furnace Wizard Bandit
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Bandit Fireball Furnace Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Barbarian Barrel Bandit
Goblin Gang
Bandit
Fireball
Mega Knight
Furnace
Barbarian Barrel Bandit
Wizard
Bandit Mega Knight
Barbarian Barrel
Bats Furnace Bandit Mega Knight
Bandit
Bats Goblin Gang Furnace Wizard Barbarian Barrel Mega Knight
Mega Knight
Bats Fireball Wizard Barbarian Barrel Bandit

Defense Synergies 1 16

Bats
Barbarian Barrel Bandit Mega Knight
Goblin Gang
Furnace Barbarian Barrel Bandit
Fireball
Barbarian Barrel Bandit Mega Knight
Furnace
Goblin Gang Barbarian Barrel Bandit
Wizard
Barbarian Barrel Bandit Mega Knight
Barbarian Barrel
Fireball Bats Goblin Gang Furnace Wizard Bandit Mega Knight
Bandit
Bats Goblin Gang Fireball Furnace Wizard Barbarian Barrel Mega Knight
Mega Knight
Bats Fireball Wizard Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Barbarian Barrel
Bats Goblin Gang Furnace Bandit Mega Knight
Goblin Gang Furnace Mega Knight Bats Bandit
Bats Goblin Gang Furnace Bandit Mega Knight
Fireball Barbarian Barrel Mega Knight
Goblin Gang Fireball Barbarian Barrel Bats Furnace Bandit Mega Knight
Bats Furnace Goblin Gang Fireball Wizard
Fireball Barbarian Barrel Bandit Mega Knight
Goblin Gang Furnace
Goblin Gang Barbarian Barrel Bandit Mega Knight
Bats Goblin Gang Fireball Furnace Wizard Barbarian Barrel Bandit Mega Knight
Bats Goblin Gang Fireball Furnace Wizard
Furnace Mega Knight Bats Goblin Gang Fireball Wizard Bandit
Fireball Wizard Mega Knight Bats Goblin Gang Furnace Barbarian Barrel
Goblin Gang Furnace Bandit Mega Knight
Goblin Gang Fireball Furnace Bandit Mega Knight
Wizard Mega Knight Bats Goblin Gang Fireball Furnace
Fireball Mega Knight Bats Goblin Gang Furnace Wizard Barbarian Barrel Bandit
Furnace Wizard Barbarian Barrel Bats Fireball Bandit Mega Knight
Goblin Gang Wizard Mega Knight Bats Fireball Furnace Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Furnace Barbarian Barrel Bandit
Fireball Bandit Goblin Gang Wizard Barbarian Barrel Mega Knight
Goblin Gang Bandit Mega Knight Bats Furnace
Goblin Gang Mega Knight Bats Fireball Barbarian Barrel Bandit
Goblin Gang Bandit Mega Knight
Fireball Furnace Wizard Bats Goblin Gang
Goblin Gang Bats Fireball Furnace Bandit
Mega Knight
Mega Knight Bats Fireball Barbarian Barrel Bandit
Goblin Gang
Mega Knight Bats
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Wizard Bandit
Wizard Fireball Furnace Mega Knight
Goblin Gang Bats Fireball Furnace Barbarian Barrel
Bats Mega Knight Fireball Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Wizard Furnace Barbarian Barrel Mega Knight
Fireball Wizard Bats Furnace
Furnace Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard Bandit
Bats Goblin Gang Fireball
Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Furnace Barbarian Barrel
Fireball Furnace Wizard Barbarian Barrel Bandit
Fireball Furnace Wizard Barbarian Barrel Bandit Mega Knight
Fireball Barbarian Barrel
Bats
Fireball Wizard Barbarian Barrel Bandit Mega Knight
Fireball Wizard Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball Barbarian Barrel
Fireball Furnace Wizard Barbarian Barrel Mega Knight
Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard Bandit Mega Knight
Fireball Barbarian Barrel Bandit
Bats Fireball Furnace Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard Bandit Mega Knight
Fireball
Mega Knight
Fireball Wizard
Bats Goblin Gang Fireball Barbarian Barrel Bandit
Fireball Wizard
Fireball Barbarian Barrel
Fireball Goblin Gang Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Bats Goblin Gang Fireball
Bats Fireball
Fireball Barbarian Barrel Bandit Mega Knight

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