My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Flying Machine Goblin Barrel Baby Dragon
Zap
Bats Goblin Gang Flying Machine Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Bats Goblin Gang Flying Machine Goblin Barrel
Royal Delivery
Bats Goblin Gang Flying Machine Goblin Barrel Baby Dragon Electro Wizard
Fireball
Goblin Gang Flying Machine Inferno Tower Goblin Barrel Baby Dragon Electro Wizard
Poison
Bats Goblin Gang Flying Machine Inferno Tower Electro Wizard
Lightning
Inferno Tower Baby Dragon Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Goblin Barrel Fireball Flying Machine Baby Dragon Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Goblin Barrel Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Goblin Barrel Baby Dragon
Goblin Gang
Goblin Barrel Baby Dragon
Fireball
Baby Dragon Electro Wizard
Flying Machine
Bats Baby Dragon
Inferno Tower
Goblin Barrel
Goblin Gang Bats Baby Dragon
Baby Dragon
Bats Goblin Gang Fireball Flying Machine Goblin Barrel Electro Wizard
Electro Wizard
Fireball Baby Dragon

Defense Synergies 2 11

Bats
Inferno Tower Baby Dragon Electro Wizard
Goblin Gang
Inferno Tower Flying Machine Electro Wizard
Fireball
Inferno Tower Electro Wizard
Flying Machine
Goblin Gang Inferno Tower Baby Dragon Electro Wizard
Inferno Tower
Goblin Gang Electro Wizard Bats Fireball Flying Machine Baby Dragon
Goblin Barrel
Baby Dragon
Bats Flying Machine Inferno Tower
Electro Wizard
Inferno Tower Bats Goblin Gang Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Bats Goblin Gang Flying Machine Electro Wizard
Goblin Gang Inferno Tower Bats Electro Wizard
Inferno Tower Bats Goblin Gang Electro Wizard
Fireball
Goblin Gang Fireball Bats Flying Machine Baby Dragon Electro Wizard
Bats Inferno Tower Electro Wizard Goblin Gang Fireball Flying Machine Baby Dragon
Fireball Flying Machine Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Electro Wizard
Bats Goblin Gang Electro Wizard Fireball Flying Machine Baby Dragon
Inferno Tower Bats Goblin Gang Fireball Flying Machine Baby Dragon Electro Wizard
Inferno Tower Bats Goblin Gang Fireball Flying Machine Electro Wizard
Fireball Bats Goblin Gang Baby Dragon Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Fireball Electro Wizard
Bats Goblin Gang Fireball Inferno Tower Electro Wizard
Fireball Bats Goblin Gang Flying Machine Baby Dragon Electro Wizard
Baby Dragon Bats Fireball Flying Machine Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Bats Fireball Flying Machine Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Goblin Gang Flying Machine Baby Dragon
Goblin Gang Bats Inferno Tower Electro Wizard
Goblin Gang Bats Fireball Inferno Tower Electro Wizard
Inferno Tower Goblin Gang
Fireball Bats Goblin Gang Flying Machine Baby Dragon Electro Wizard
Goblin Gang Bats Fireball Flying Machine Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Bats Fireball Flying Machine Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Bats Flying Machine Inferno Tower
Fireball Electro Wizard
Goblin Gang Fireball Inferno Tower
Fireball Flying Machine Baby Dragon
Goblin Gang Inferno Tower Electro Wizard Bats Fireball Flying Machine Baby Dragon
Bats Fireball Flying Machine Inferno Tower Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon Electro Wizard
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Baby Dragon
Fireball Bats Flying Machine Baby Dragon
Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Bats Goblin Gang Fireball Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Baby Dragon
Flying Machine Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Bats
Fireball Flying Machine Baby Dragon Electro Wizard
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fireball Flying Machine Baby Dragon Electro Wizard
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Bats Fireball Flying Machine Baby Dragon Electro Wizard
Electro Wizard Bats Fireball Flying Machine
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Goblin Gang Fireball Flying Machine
Fireball Flying Machine Baby Dragon Electro Wizard
Fireball
Fireball Goblin Gang Flying Machine Baby Dragon Electro Wizard
Fireball Flying Machine Baby Dragon
Fireball
Flying Machine
Bats Goblin Gang Fireball Flying Machine Baby Dragon Electro Wizard
Bats Fireball Flying Machine Electro Wizard
Fireball Flying Machine Baby Dragon Electro Wizard

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