My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Dart Goblin Goblin Barrel
Zap
Bats Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Goblin Barrel Royal Ghost
The Log
Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Bats Goblin Gang Dart Goblin Wizard Goblin Barrel Royal Ghost
Fireball
Goblin Gang Dart Goblin Wizard Goblin Barrel
Poison
Bats Goblin Gang Dart Goblin Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Dart Goblin Goblin Barrel Tornado Royal Ghost Fireball Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Dart Goblin Goblin Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel
Goblin Gang
Goblin Barrel Dart Goblin Royal Ghost
Dart Goblin
Goblin Barrel Goblin Gang
Fireball
Tornado
Wizard
Tornado Royal Ghost
Goblin Barrel
Goblin Gang Dart Goblin Bats Royal Ghost
Tornado
Fireball Wizard
Royal Ghost
Goblin Gang Wizard Goblin Barrel

Defense Synergies 2 4

Bats
Dart Goblin
Goblin Gang
Dart Goblin
Dart Goblin
Bats Goblin Gang Tornado
Fireball
Tornado
Wizard
Tornado Royal Ghost
Goblin Barrel
Tornado
Fireball Wizard Dart Goblin
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
Bats Goblin Gang Dart Goblin
Goblin Gang Tornado Bats Dart Goblin
Bats Goblin Gang Dart Goblin
Fireball Tornado
Goblin Gang Fireball Tornado Bats Dart Goblin Royal Ghost
Bats Dart Goblin Tornado Goblin Gang Fireball Wizard
Dart Goblin Fireball
Goblin Gang Tornado
Goblin Gang Tornado Dart Goblin Royal Ghost
Bats Goblin Gang Dart Goblin Fireball Wizard Tornado Royal Ghost
Bats Goblin Gang Dart Goblin Fireball Wizard Tornado
Bats Goblin Gang Fireball Wizard
Fireball Wizard Bats Goblin Gang Dart Goblin Tornado Royal Ghost
Goblin Gang
Tornado Goblin Gang Fireball
Wizard Bats Goblin Gang Fireball Tornado
Fireball Bats Goblin Gang Dart Goblin Wizard Tornado Royal Ghost
Wizard Tornado Bats Dart Goblin Fireball Royal Ghost
Dart Goblin Tornado
Goblin Gang Wizard Royal Ghost Bats Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Royal Ghost
Fireball Goblin Gang Wizard Royal Ghost
Goblin Gang Bats
Goblin Gang Bats Fireball Tornado
Goblin Gang
Fireball Wizard Bats Goblin Gang Dart Goblin Tornado
Goblin Gang Bats Dart Goblin Fireball
Bats Fireball Tornado
Goblin Gang Dart Goblin
Bats Dart Goblin
Fireball Tornado
Goblin Gang Fireball Wizard
Wizard Dart Goblin Fireball
Goblin Gang Bats Dart Goblin Fireball Tornado
Bats Dart Goblin Fireball Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Royal Ghost
Fireball Dart Goblin Tornado Royal Ghost
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Wizard
Fireball Wizard Bats Dart Goblin Tornado
Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Bats Goblin Gang Fireball Tornado
Dart Goblin Fireball Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball Tornado
Bats
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Dart Goblin Wizard Tornado Royal Ghost
Fireball Wizard Tornado
Fireball Dart Goblin Tornado
Bats Dart Goblin Fireball Wizard Tornado
Bats Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Bats Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin Wizard Tornado
Fireball
Fireball Goblin Gang Dart Goblin Wizard
Dart Goblin Fireball Wizard
Fireball Tornado
Dart Goblin
Bats Goblin Gang Dart Goblin Fireball Tornado
Bats Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado Royal Ghost

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