My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Cannon Goblin Gang
Zap
Bats Cannon Goblin Gang
Barbarian Barrel
Knight Cannon Goblin Gang Wizard
The Log
Cannon Goblin Gang
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Wizard
Fireball
Cannon Goblin Gang Wizard
Poison
Bats Cannon Goblin Gang Wizard
Lightning
Knight Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Cannon Goblin Gang Tornado Fireball Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Cannon Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Golem
Knight
Bats Goblin Gang Fireball Wizard
Cannon
Goblin Gang
Knight Golem
Fireball
Tornado Golem Knight
Wizard
Tornado Knight Golem
Tornado
Fireball Wizard Golem
Golem
Fireball Bats Goblin Gang Wizard Tornado

Defense Synergies 5 7

Bats
Knight Cannon
Knight
Bats Cannon Goblin Gang Fireball Wizard Tornado
Cannon
Knight Bats Goblin Gang Fireball Wizard
Goblin Gang
Knight Cannon
Fireball
Tornado Knight Cannon
Wizard
Tornado Knight Cannon
Tornado
Fireball Wizard Knight
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Wizard
Bats Knight Cannon Goblin Gang
Cannon Goblin Gang Tornado Bats Knight
Cannon Bats Knight Goblin Gang
Fireball Tornado
Goblin Gang Fireball Tornado Bats Cannon
Bats Tornado Cannon Goblin Gang Fireball Wizard
Cannon Fireball
Cannon Goblin Gang Tornado
Knight Goblin Gang Tornado Cannon
Bats Goblin Gang Knight Cannon Fireball Wizard Tornado
Bats Goblin Gang Fireball Wizard Tornado
Cannon Bats Knight Goblin Gang Fireball Wizard
Fireball Wizard Bats Cannon Goblin Gang Tornado
Knight Cannon Goblin Gang
Tornado Cannon Goblin Gang Fireball
Wizard Bats Knight Cannon Goblin Gang Fireball Tornado
Cannon Fireball Bats Knight Goblin Gang Wizard Tornado
Wizard Tornado Bats Knight Cannon Fireball
Cannon Tornado
Goblin Gang Wizard Bats Knight Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Wizard
Goblin Gang Bats Knight
Goblin Gang Bats Knight Fireball Tornado
Knight Cannon Goblin Gang
Fireball Wizard Bats Goblin Gang Tornado
Goblin Gang Bats Knight Fireball
Knight
Bats Knight Fireball Tornado
Cannon Goblin Gang
Bats Knight
Fireball Tornado
Knight Cannon Goblin Gang Fireball Wizard
Wizard Cannon Fireball
Goblin Gang Bats Knight Fireball Tornado
Bats Cannon Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Bats Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Bats Goblin Gang Fireball Tornado
Knight Fireball Wizard Tornado
Fireball Wizard Tornado
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Bats
Fireball Wizard
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Bats Fireball Wizard Tornado
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Wizard Tornado
Fireball
Fireball Knight Goblin Gang Wizard
Fireball Wizard
Fireball Tornado
Bats Goblin Gang Fireball Tornado
Bats Fireball Tornado
Fireball Tornado

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