My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Furnace Witch Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Giant Skeleton Inferno Dragon
Giant Snowball
Bats Battle Ram Furnace Witch Inferno Dragon
Zap
Bats Battle Ram Furnace Witch Inferno Dragon
Barbarian Barrel
Battle Ram Furnace Witch Giant Skeleton Electro Wizard
The Log
Battle Ram Furnace Witch Giant Skeleton
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Battle Ram Witch Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Battle Ram Furnace Witch Electro Wizard Inferno Dragon
Poison
Bats Furnace Witch Electro Wizard
Lightning
Battle Ram Furnace Witch Electro Wizard Inferno Dragon
Rocket
Furnace Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Battle Ram Furnace Electro Wizard Inferno Dragon Witch Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Battle Ram Furnace Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Battle Ram Inferno Dragon
Battle Ram
Bats Furnace Witch Lightning Electro Wizard
Furnace
Battle Ram Giant Skeleton
Witch
Battle Ram Giant Skeleton
Giant Skeleton
Bats Furnace Witch Lightning Electro Wizard
Lightning
Battle Ram Giant Skeleton
Electro Wizard
Battle Ram Giant Skeleton
Inferno Dragon
Bats

Defense Synergies 0 8

Bats
Giant Skeleton Electro Wizard Inferno Dragon
Battle Ram
Furnace
Electro Wizard
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Bats Witch Electro Wizard
Lightning
Electro Wizard
Bats Furnace Witch Giant Skeleton Inferno Dragon
Inferno Dragon
Bats Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
Inferno Dragon Bats Furnace Witch Electro Wizard
Furnace Witch Bats Giant Skeleton Lightning Electro Wizard Inferno Dragon
Witch Inferno Dragon Bats Furnace Electro Wizard
Lightning Giant Skeleton
Bats Furnace Electro Wizard
Bats Furnace Lightning Electro Wizard Inferno Dragon Witch
Lightning Giant Skeleton Electro Wizard
Witch Inferno Dragon Furnace
Giant Skeleton Electro Wizard
Bats Witch Electro Wizard Furnace Giant Skeleton
Inferno Dragon Bats Furnace Witch Electro Wizard
Furnace Bats Witch Giant Skeleton Lightning Electro Wizard
Bats Furnace Witch Electro Wizard
Inferno Dragon Furnace Electro Wizard
Furnace Lightning Electro Wizard Inferno Dragon
Bats Furnace Witch Electro Wizard
Bats Furnace Witch Electro Wizard
Furnace Witch Bats Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bats Furnace Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch Giant Skeleton Electro Wizard
Electro Wizard Lightning Inferno Dragon
Giant Skeleton Bats Furnace Witch Lightning Electro Wizard
Giant Skeleton Lightning Bats Electro Wizard
Giant Skeleton Witch Inferno Dragon
Furnace Bats Witch Electro Wizard
Bats Furnace Witch Giant Skeleton Lightning Electro Wizard
Giant Skeleton Inferno Dragon
Giant Skeleton Lightning Electro Wizard Bats Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Witch Giant Skeleton
Lightning Giant Skeleton Electro Wizard
Giant Skeleton Lightning Witch
Furnace Witch
Witch Electro Wizard Bats Furnace Giant Skeleton Lightning Inferno Dragon
Bats Witch Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Electro Wizard
Lightning Giant Skeleton
Lightning Giant Skeleton
Furnace
Bats Furnace Witch
Furnace Witch
Lightning
Lightning
Lightning Bats Electro Wizard
Lightning Electro Wizard
Lightning
Lightning
Lightning
Lightning Furnace
Lightning Furnace Witch
Lightning Furnace
Lightning
Bats Lightning
Lightning Electro Wizard
Lightning Witch
Lightning Giant Skeleton
Lightning
Lightning
Lightning
Furnace Witch
Witch Inferno Dragon
Witch Lightning Electro Wizard
Lightning Witch
Lightning
Lightning Bats Furnace Witch Electro Wizard
Lightning Electro Wizard Bats Witch
Lightning
Lightning
Lightning Electro Wizard
Giant Skeleton
Lightning
Lightning Electro Wizard Bats Witch
Lightning Witch Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Giant Skeleton
Bats Witch Giant Skeleton Lightning Electro Wizard
Bats Witch Lightning Electro Wizard
Lightning Witch Giant Skeleton Electro Wizard

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