My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Three Musketeers Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Three Musketeers Giant Skeleton Miner
Giant Snowball
Bats Three Musketeers Witch Miner
Zap
Bats Three Musketeers Witch
Barbarian Barrel
Three Musketeers Witch Giant Skeleton
The Log
Three Musketeers Witch Giant Skeleton
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Three Musketeers Witch Giant Skeleton Miner
Fireball
Three Musketeers Witch
Poison
Bats Three Musketeers Witch
Lightning
Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Poison Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Poison Giant Witch Rocket Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Miner Poison Giant

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Giant Skeleton Miner
Giant
Bats Poison Miner Rocket Three Musketeers Witch
Rocket
Giant Miner
Three Musketeers
Giant Miner
Poison
Giant Miner Giant Skeleton
Witch
Giant Giant Skeleton Miner
Giant Skeleton
Bats Poison Witch Miner
Miner
Bats Giant Poison Rocket Three Musketeers Witch Giant Skeleton

Defense Synergies 0 2

Bats
Giant Skeleton
Giant
Rocket
Three Musketeers
Poison
Witch
Giant Skeleton
Giant Skeleton
Bats Witch
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Bats Three Musketeers Witch
Rocket Three Musketeers Witch Bats Giant Skeleton
Three Musketeers Witch Bats
Rocket Poison Giant Skeleton
Bats
Bats Rocket Three Musketeers Poison Witch
Rocket Poison Giant Skeleton
Three Musketeers Witch
Giant Skeleton Miner
Bats Poison Witch Giant Skeleton
Three Musketeers Bats Poison Witch
Bats Rocket Three Musketeers Witch Giant Skeleton
Rocket Three Musketeers Bats Poison Witch
Three Musketeers
Rocket Three Musketeers
Three Musketeers Bats Poison Witch
Bats Three Musketeers Witch
Poison Witch Bats Giant Skeleton
Three Musketeers
Bats Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Poison Rocket Miner
Giant Skeleton Bats Rocket Witch
Rocket Giant Skeleton Bats
Giant Skeleton Three Musketeers Witch
Rocket Poison Bats Three Musketeers Witch
Rocket Bats Witch Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Bats Poison Witch
Witch Three Musketeers
Bats Witch Giant Skeleton
Rocket Poison Giant Skeleton
Rocket Giant Skeleton Three Musketeers Witch
Three Musketeers Witch
Witch Bats Rocket Three Musketeers Poison Giant Skeleton
Bats Poison Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Giant Skeleton
Poison Miner
Rocket Poison Giant Skeleton Miner
Rocket Poison Giant Skeleton
Rocket Poison
Poison Bats Rocket Witch
Poison Witch
Poison
Poison Miner
Rocket Bats Three Musketeers Poison
Rocket Poison Miner
Poison Rocket
Rocket Poison Three Musketeers Miner
Rocket Poison
Poison
Rocket Three Musketeers Poison Witch
Rocket Three Musketeers Poison
Rocket Three Musketeers Poison
Bats Rocket
Rocket Three Musketeers Poison
Rocket Poison Witch Miner
Rocket Poison Giant Skeleton
Rocket Poison
Rocket
Rocket Poison
Poison Witch
Witch
Poison Miner Witch
Poison Witch Miner
Rocket Poison Miner
Poison Bats Witch
Rocket Bats Poison Witch
Poison Rocket Miner
Rocket Poison
Giant Skeleton
Rocket Poison
Bats Rocket Witch
Rocket Poison Three Musketeers Witch
Poison Miner Rocket Three Musketeers
Poison
Rocket Poison Giant Skeleton
Three Musketeers
Bats Rocket Poison Witch Giant Skeleton
Bats Rocket Poison Witch
Poison Rocket Witch Giant Skeleton Miner

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