My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Three Musketeers Clone
Giant Snowball
Bomber Bats Three Musketeers Clone
Zap
Bomber Bats Three Musketeers Clone
Barbarian Barrel
Bomber Three Musketeers Clone
The Log
Bomber Three Musketeers Clone
Earthquake
Bomber Clone
Arrows
Bomber Bats Clone
Royal Delivery
Bomber Bats Three Musketeers Clone
Fireball
Bomber Three Musketeers Clone
Poison
Bomber Bats Three Musketeers Clone
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats The Log Clone Fireball Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Bats The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats
Bats
Giant Bomber Clone
Fireball
Mirror Giant The Log
Giant
Bomber Bats Fireball Three Musketeers The Log
Three Musketeers
Giant Mirror Clone The Log
Mirror
Fireball The Log Three Musketeers
Clone
Bats Three Musketeers
The Log
Mirror Fireball Giant Three Musketeers

Defense Synergies 2 5

Bomber
Bats The Log
Bats
Bomber The Log
Fireball
Mirror The Log
Giant
Three Musketeers
The Log
Mirror
Fireball The Log
Clone
The Log
Fireball Bomber Bats Three Musketeers Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball The Log
Bomber Bats Three Musketeers The Log
Three Musketeers Bomber Bats
Three Musketeers Bomber Bats
Bomber Fireball The Log
Fireball The Log Bomber Bats
Bats Three Musketeers Fireball
Fireball The Log
Three Musketeers
Bomber
Bats Bomber Fireball The Log
Three Musketeers Bats Fireball
Bomber Bats Fireball Three Musketeers The Log
Bomber Fireball Three Musketeers Bats The Log
Three Musketeers
Fireball Three Musketeers The Log
Three Musketeers Bomber Bats Fireball
Fireball Bomber Bats Three Musketeers The Log
The Log Bomber Bats Fireball
Three Musketeers
Bomber Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Bomber The Log
Bats The Log
Bats Fireball The Log
Three Musketeers
Fireball Bats Three Musketeers
Bats Fireball
Bats Fireball The Log
Three Musketeers
Bats
Fireball The Log
Fireball Three Musketeers
Bomber Fireball Three Musketeers
Bomber Bats Fireball Three Musketeers The Log
Bats Bomber Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Bomber Fireball The Log
Fireball Bats
Bomber The Log
Fireball The Log
Fireball The Log
Bats Fireball Three Musketeers
Fireball The Log
Fireball
Fireball Three Musketeers The Log
Fireball
Fireball The Log
Bomber Fireball Three Musketeers The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Bomber Bats
Bomber Fireball Three Musketeers The Log
Bomber Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Bomber Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Bats Fireball
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Bats Fireball
Fireball Three Musketeers
The Log Fireball
Fireball Three Musketeers
The Log Bomber Fireball
Fireball
Three Musketeers
Bats Fireball The Log
Bats Fireball
Fireball The Log

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