My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Electro Dragon Royal Ghost Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Tombstone Electro Dragon Ram Rider
Zap
Bats Tombstone Ram Rider
Barbarian Barrel
Tombstone Royal Ghost Magic Archer
The Log
Tombstone Ram Rider
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Electro Dragon Royal Ghost Magic Archer Ram Rider
Fireball
Tombstone Electro Dragon Magic Archer Ram Rider
Poison
Bats Tombstone Electro Dragon Magic Archer
Lightning
Tombstone Electro Dragon Magic Archer Ram Rider
Rocket
Electro Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze Electro Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Freeze Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Tombstone Royal Ghost Freeze Magic Archer Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Tombstone Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel Ram Rider
Tombstone
Barbarian Barrel
Bats Electro Dragon Ram Rider
Freeze
Electro Dragon
Barbarian Barrel Magic Archer
Royal Ghost
Magic Archer Ram Rider
Magic Archer
Ram Rider Electro Dragon Royal Ghost
Ram Rider
Magic Archer Bats Barbarian Barrel Royal Ghost

Defense Synergies 0 9

Bats
Barbarian Barrel Freeze
Tombstone
Barbarian Barrel Electro Dragon Magic Archer Ram Rider
Barbarian Barrel
Bats Tombstone Electro Dragon Magic Archer
Freeze
Bats
Electro Dragon
Tombstone Barbarian Barrel
Royal Ghost
Magic Archer
Tombstone Barbarian Barrel Ram Rider
Ram Rider
Tombstone Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Barbarian Barrel Electro Dragon Magic Archer Ram Rider
Bats Tombstone Electro Dragon Ram Rider
Ram Rider Bats Tombstone Freeze Electro Dragon
Bats Tombstone Electro Dragon Ram Rider
Tombstone Barbarian Barrel
Barbarian Barrel Freeze Bats Electro Dragon Royal Ghost Magic Archer
Bats Ram Rider Tombstone Freeze Electro Dragon Magic Archer
Barbarian Barrel Electro Dragon Magic Archer Ram Rider
Tombstone
Barbarian Barrel Royal Ghost
Bats Tombstone Barbarian Barrel Freeze Electro Dragon Royal Ghost Magic Archer Ram Rider
Bats Electro Dragon Magic Archer Ram Rider
Tombstone Bats Freeze Electro Dragon Ram Rider
Bats Tombstone Barbarian Barrel Freeze Electro Dragon Royal Ghost Magic Archer
Tombstone Ram Rider
Freeze Ram Rider
Bats Tombstone Electro Dragon
Tombstone Bats Barbarian Barrel Electro Dragon Royal Ghost Magic Archer Ram Rider
Barbarian Barrel Freeze Bats Tombstone Electro Dragon Royal Ghost Magic Archer Ram Rider
Ram Rider
Royal Ghost Bats Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Barbarian Barrel Royal Ghost
Barbarian Barrel Electro Dragon Royal Ghost Magic Archer
Tombstone Bats Electro Dragon Ram Rider
Bats Barbarian Barrel Ram Rider
Tombstone Ram Rider
Bats Freeze Electro Dragon Magic Archer Ram Rider
Bats Tombstone Ram Rider
Freeze Electro Dragon Bats Tombstone Barbarian Barrel Magic Archer
Tombstone
Bats Tombstone Electro Dragon
Tombstone Ram Rider
Electro Dragon Magic Archer
Tombstone Electro Dragon Bats Barbarian Barrel Freeze Magic Archer
Bats Barbarian Barrel Freeze Electro Dragon Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Freeze Electro Dragon Royal Ghost
Barbarian Barrel Electro Dragon Royal Ghost Magic Archer Ram Rider
Barbarian Barrel Electro Dragon Magic Archer
Barbarian Barrel Freeze
Barbarian Barrel Magic Archer
Bats Freeze Electro Dragon Magic Archer Ram Rider
Magic Archer
Barbarian Barrel Freeze Electro Dragon Magic Archer Ram Rider
Electro Dragon Ram Rider
Bats Electro Dragon
Barbarian Barrel Electro Dragon Magic Archer Ram Rider
Electro Dragon Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Freeze Electro Dragon Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Electro Dragon Magic Archer
Magic Archer Barbarian Barrel Electro Dragon
Barbarian Barrel Freeze
Bats
Barbarian Barrel Electro Dragon Magic Archer
Barbarian Barrel Electro Dragon Magic Archer
Magic Archer
Barbarian Barrel Electro Dragon
Freeze Barbarian Barrel Electro Dragon Magic Archer
Barbarian Barrel Electro Dragon Royal Ghost Magic Archer Ram Rider
Electro Dragon Magic Archer Ram Rider
Barbarian Barrel Magic Archer
Bats Electro Dragon Magic Archer
Electro Dragon Bats Freeze
Electro Dragon Magic Archer
Freeze Electro Dragon Magic Archer
Magic Archer
Bats Tombstone Barbarian Barrel Freeze Electro Dragon Magic Archer
Electro Dragon Magic Archer Ram Rider
Freeze
Barbarian Barrel
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Bats Freeze Magic Archer
Bats Electro Dragon Magic Archer
Electro Dragon Barbarian Barrel Freeze Royal Ghost Magic Archer

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