My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Dart Goblin Lumberjack
Zap
Bats Minions Dart Goblin
Barbarian Barrel
Dart Goblin Wizard Royal Ghost Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Arrows
Bats Minions Dart Goblin
Royal Delivery
Bats Minions Dart Goblin Wizard P.E.K.K.A Royal Ghost Lumberjack
Fireball
Minions Dart Goblin Wizard Lumberjack
Poison
Bats Minions Dart Goblin Wizard
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Dart Goblin Royal Ghost Poison Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Dart Goblin Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions P.E.K.K.A Lumberjack
Minions
Bats P.E.K.K.A Lumberjack
Dart Goblin
P.E.K.K.A
Wizard
P.E.K.K.A Royal Ghost Lumberjack
Poison
P.E.K.K.A Royal Ghost
P.E.K.K.A
Poison Bats Minions Dart Goblin Wizard Lumberjack
Royal Ghost
Wizard Poison Lumberjack
Lumberjack
Bats Minions Wizard P.E.K.K.A Royal Ghost

Defense Synergies 0 12

Bats
Minions Dart Goblin P.E.K.K.A Lumberjack
Minions
Bats Dart Goblin P.E.K.K.A Lumberjack
Dart Goblin
Bats Minions P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Royal Ghost Lumberjack
Poison
P.E.K.K.A
Bats Minions Dart Goblin Wizard
Royal Ghost
Wizard
Lumberjack
Bats Minions Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Wizard
P.E.K.K.A Lumberjack Bats Minions Dart Goblin
P.E.K.K.A Lumberjack Bats Minions Dart Goblin
P.E.K.K.A Lumberjack Bats Minions Dart Goblin
Poison P.E.K.K.A Lumberjack
Bats Minions Dart Goblin Royal Ghost Lumberjack
Bats Minions Dart Goblin Wizard Poison
Dart Goblin Poison P.E.K.K.A
P.E.K.K.A Minions Lumberjack
Dart Goblin Royal Ghost Lumberjack
Bats Minions Dart Goblin Poison Wizard Royal Ghost Lumberjack
Minions Bats Dart Goblin Wizard Poison
P.E.K.K.A Lumberjack Bats Minions Wizard
Wizard Bats Minions Dart Goblin Poison P.E.K.K.A Royal Ghost Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Wizard Bats Minions Poison P.E.K.K.A Lumberjack
Bats Minions Dart Goblin Wizard Royal Ghost Lumberjack
Wizard Poison Bats Minions Dart Goblin Royal Ghost Lumberjack
P.E.K.K.A Dart Goblin Lumberjack
Wizard Royal Ghost Bats Minions Dart Goblin Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Royal Ghost
Poison Wizard Royal Ghost Lumberjack
P.E.K.K.A Lumberjack Bats Minions
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack
Wizard Poison Bats Minions Dart Goblin
P.E.K.K.A Bats Minions Dart Goblin Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Minions Poison
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Minions Dart Goblin Lumberjack
P.E.K.K.A Poison
P.E.K.K.A Wizard Lumberjack
Wizard Dart Goblin
Bats Minions Dart Goblin Poison P.E.K.K.A Lumberjack
Bats Minions Poison Dart Goblin Wizard P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Royal Ghost
Poison Dart Goblin Royal Ghost
Dart Goblin Poison
Dart Goblin Poison
Wizard Poison
Wizard Poison Bats Minions Dart Goblin
Dart Goblin Wizard Poison
Poison Dart Goblin Wizard
Poison Dart Goblin Wizard
Bats Minions Poison Lumberjack
Poison Dart Goblin Wizard
Poison Dart Goblin Wizard
Poison Dart Goblin
Minions Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Wizard Poison
Dart Goblin Wizard Poison
Poison
Bats Minions
Dart Goblin Wizard Poison
Dart Goblin Wizard Poison
Minions Poison
Wizard Poison
Poison
Poison Wizard
Poison Dart Goblin Wizard Royal Ghost
Wizard Poison
Poison Dart Goblin
Poison Bats Dart Goblin Wizard
Bats Minions Dart Goblin Wizard Poison
Poison Dart Goblin Wizard
Poison
P.E.K.K.A
Wizard Poison
Bats Minions Dart Goblin
Poison Dart Goblin Wizard
Poison Dart Goblin Wizard Lumberjack
Dart Goblin Wizard Poison
Poison
Dart Goblin P.E.K.K.A
Bats Minions Dart Goblin Poison
Bats Dart Goblin Poison
Poison Dart Goblin Royal Ghost

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